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Jun
08
2012

E3 2012: Injustice: Gods Among Us

We were unable to take video or photos for obvious reasons.

6/5/2012 Viewing:

The demo was build 0.37-20 of the game. Menu showed, One Player, Two Players, and Options. Only six characters on the roster, all we have already seen: Wonder Woman, Batman, Superman, Solomon Grundy, Harley Quinn, and The Flash. Roster looks like it’ll support up to 24 characters. Loading screens are pictures and a horizontal line draws in separating the word Injustice from Gods Among Us. All-new HUDs, real slick. Each character’s health bar has an armor wrap (silver) that overlays the health bar. Armor bar goes down first, then once depleted they take health (red) damage.

Special attacks are long and epic both in scale and display. Superman punched Flash into space. Flash ran around the world to punch Superman. Each character has an icon of their logo in lower right that glows when ready. Environments can be destroyed and used against the enemy, like cars on the ground and using a button that deploys missiles from the Batmobile. Batcave and Fortress of Solitude shown. Each fight was able to transition to three different areas of the location, and can return the fight to the starting point. Minimal blood, but was present. Moves real fast, hard hits and back to block. Gadgets will be used by many characters like Batman and Flash.

6/6/2012 Hands-On:

So yesterday I saw the game, today I played it. I sat down with Paulo Garcia, lead designer. We played it on Playstation 3’s in versus mode. The feel is way closer to MK9 than say, MK vs DC. But that doesn’t mean it plays like MK9 exactly.

Special Moves are activated via L1/LT + R2/RT like the X-Ray moves in MK9. Circle is a weapon switch, gadget deploy, or throw depending on character: Weapon switch for Wonder Woman from Whip to Sword & Shield. Deploying protective barrier of batarangs for Batman. Throws enemy for Grundy. The Flash goes into a special attack and slows down time. Superman goes into a bit of a rage and is protected and attacks can’t be blocked. Harley deploys a random item from a gift box, BANG! sign or an explosive. All circle items that are gadgets have a cooldown timer to them, very short though – can’t be spammed. Face Buttons like Square, Triangle and X are used to attack. You do hold back to block, but is not visible and hold back at a distance pulls your character back. Up jumps, double-tap Up when using Batman to do a glide, into an attack combo. R1/RB is used to do a grab L1/LB appeared to not have a function L3/Left Stick and R3/Right Stick buttons did not seem to have a function either.

The game will have a timer, but was off for E3. All fights will essentially be one round. Narration for the game was not present, and they have not decided on how or who they’ll have announce. Kevin Conroy sounds like he is the voice of Batman in this, but is not confirmed. The person who voices Harley Quinn in Arkham City is not confirmed or denied to be the voice of Harley here. As in the interview, they are not confined or defined by 24 characters as what the missing 18 character blocks showed. Combos are still a huge function of your success.

There are no finishing moves, but there are special animations that play out for each character that has a little flourish or insult to injury to end the match. Injustice is coming along nicely, the hits are hard and carry huge weight with everything as you saw in Mortal Kombat (2011). There is epic scale being shown here, and there’s a lot of room for it to grow and to become even bigger and better than what I got to play.

I was able to interview two people you might be interested in:

Ed Boon – Team Lead on Injustice and for NetherRealm Studios, Co-Creator of Mortal Kombat

Adam Urbano – Senior Producer on Injustice and for NetherRealm Studios

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