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Dead Island Riptide – How to Change the FOV on PC

This is a guide on how to change the FOV where it is currently stuck at 62.5 for performance and other reasons explained by Deep Silver PR. This guide is also applicable to Dead Island (2011) and the Dead Island: Game of the Year Edition as well. This guide focuses on the location and names of Dead Island Riptide.

  1. Go to the location of your Steam folder: /steamapps/common/diriptide/DI/
  2. Open Data0.pak in Winrar or Winzip
  3. In another Explorer window, go to Documents or My Documents (depending on Windows version). Go to Riptide and create folder “data“. Enter data and create a folder “skills
  4. In Winrar/zip, go to skills inside the Data0.cab and drag & drop default_levels.xml into that Documents/Riptide/data/skills folder.
  5. Open the .xml in notepad.
  6. Edit FOV to whatever you want. Save.

Then Riptide should automatically use that edited .xml file before using any default one from inside the Data0.cab! The file structure and engine are the same, so the same fixes should work.

This is verified as I used this in order to review the game.

0 responses to “Dead Island Riptide – How to Change the FOV on PC”

  1. steve says:

    There might be 2 diff versions out, for some reason? Maybe digital and boxed?
    Anyway if above paths don’t work you, these were the locations on my version:

    – Locate the game install directory

    – locate the Data0.pak file (should be in the “DI” subdir), open it with 7Zip/WinRar. Inside that archive, locate the default_levels.xml file (should be in the dataskills subdir of the archive). Extract that file to somewhere you’ll find it

    – edit that file with a text editor, change the line to something like

    – locate the directory where Dead Island stores your settings. In my case it wasProgram FilesDead Island RiptideDIOutSettings (this is where Audio.scr and Video.scr are stored). Go back to the “Out” directory, create a dataskills subdirectory there and put the edited default_levels.xml inside (the path in my case was Program FilesDead Island RiptideDIOutdataskills )