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Olivier Deriviere Scores ‘Remember Me’ from Dontnod Entertainment and Capcom

rememberme-artworkClassically trained multimedia composer Olivier Deriviere (Alone In The Dark, Of Orcs And Men), whose distinctive soundtracks have been recognized by Billboard and The New York Times, has crafted a unique, electronically manipulated live symphonic score for the upcoming action adventure video game Remember Me developed by Dontnod Entertainment and published by Capcom. Deriviere’s dynamic emotional score is intricately woven throughout Remember Me’s innovative ‘memory remix’ gameplay experience and immersive futurist story set in Neo-Paris where personal memories are digitized, bought, sold and traded. Remember Me will launch on PlayStation 3, Xbox 360 and PC in North America on June 4 and across Europe on June 7, 2013.Remember Me is a 3rd person action adventure where players take on the role of Nilin, a former elite memory hunter with the ability to break into people’s minds and steal or even alter their memories. The authorities, fearful of her knowledge and capabilities have arrested Nilin and wiped her memory clean. After her escape from prison, Nilin sets out on a mission to recover her identity, helped by her last and only friend. This search for her past leads to her being hunted by the very people that created this surveillance society. During the course of the story, Nilin will start remembering who she was and re-learning all the fighting moves that made her one of the world’s leading memory hunters.

Olivier Deriviere’s interactive musical score for Remember Me features live orchestra that has been digitally processed and manipulated with multiple layers and effects to create a futuristic – but entirely organic and acoustic – musical palette which reflects Nilin’s memory loss and the reconstruction of her memories throughout the game.

Preview samples of the music are available on SoundCloud.

The score was recorded with the Philharmonia Orchestra at Air Studios in London by GRAMMY award-winning score engineer John Kurlander and mastered at Universal Mastering Studios in Los Angeles.

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