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SNOW from Poppermost Productions hits Steam Early Access

Poppermost Productions today announced thelaunch of SNOW, the first truly authentic winter sports game, on Steam Early Access. The 3-man team at Poppermost created SNOW to offer the most realistic skiing experience ever.

“With SNOW we wanted to provide players and winter sports enthusiasts with an authentic experience. Skiing is all about freedom, creativity and exploration, and SNOW delivers exactly that! We’ve removed all of the restrictions and clutter that we traditionally see in action sports games and with SNOW; allow players to approach the game the way they want”, said Alexander Bergendahl, CEO and Game Director at Poppermost Productions.

SNOW’s first mountain, Sialia, is a massive 8km2 of open-world, mountain terrain that has been entirely hand-crafted by the studio. Sialia is an ideal playground to explore and compete in thanks to its epic lines, massive cliffs and carefully designed terrain parks. Players can freely explore this vast and varied terrain or attempt to prove themselves by setting high scores on SNOW’s leaderboards.

Poppermost has collaborated closely with freeskiing icons Tanner Hall, Tom Wallisch, and Russ Henshaw to ensure that the authenticity of the sport was fully recreated in every aspect of the game.

“I am really excited to be part of building the first realistic ski game. From what I have seen already it’s the only game built by skiers for skiers!” said Russ Henshaw, Gold Medalist at the 2012 Winter Dew Tour Slopestyle Competition.

SNOW also offers a deep character customization system where players can equip their rider’s eleven different body areas with over 140 products from real life brands. Poppermost has also partnered with over a dozen of the biggest brands in winter sports to offer players the most popular products available from the most recent season. The team will update the contents of the catalogue continuously.

SNOW is powered by CryENGINE, which is known for its high production values and breathtaking graphics. “CryENGINE was a natural choice for us. We wanted to deliver a game with stunning visuals that would support our vision of an open-world. Crytek’s game technology is extremely powerful and really helps us create the world of our dreams”, said Alexander Bergendahl.

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