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Sep
08
2015
May
13
2013

Create your own RPG with REDkit, the tools CD Projekt RED used to make The Witcher 2

REDkit

CD Projekt RED announces the launch of REDkit, the ultimate set of tools for crafting non-linear role-playing adventures. Available for free viahttp://thewitcher.com/redkit, REDkit is based on the development tools used to create CD Projekt RED’s award-winning game, The Witcher 2: Assassins of Kings. The editor has just entered its open beta phase, allowing everyone who is waiting for The Witcher 3 to go back to the previous installment of the series and create new, amazing content or just play around with other modders’ creations.

REDkit gives modders of all skill levels the tools, they need to tell non-linear tales full of branching plots, believable characters and far-reaching consequences for player actions. Without learning to program or wrangling with opaque editors, game creators can use the top-quality art and assets from The Witcher 2: Assassins of Kings or import their own, as well as intuitive tools for environment creation, to craft their own unique role-playing adventures.

“For CD Projekt RED, RPGs are all about telling amazing stories,” said Adam Badowski, head of CD Projekt RED. “We want to give players the power to tell the same kind of non-linear, branching stories that made The Witcher games so popular. Our fans have helped us for years to make our games the best they can be, and REDkit is part of embracing our community as a partner in game development.”

REDkit features:

  • Intuitive tools developed for all would-be storytellers and game designers
  • Complex and user-friendly terrain tools, including the SpeedTree foliage system
  • Utilize the astonishing graphics and visuals that power The Witcher 2: Assassins of Kings
  • Create a realistic and dynamic day and night cycle in a few clicks
  • Implement non-linear stories and quests with a unique quest system that allows player decisions to impact the game world and plot
  • Build believable characters, NPCs, and entire communities and set their interactions with the player
  • Place dialogue cameras automatically or manually to create a filmlike experience
Feb
01
2013

CD Projekt RED talks REDengine3 and shows us a screenshot

REDengine_3

Click to embiggen the awesome

“If we look at RPGs nowadays we find two approaches, one which emphasizes the story but limits the game world, and one that builds a vast, open world but hampers and simplifies the story. With the REDengine 3 we combine the positive aspects of both approaches for the first time, creating an open environment with a complex, multi-thread story. Together with believable characters, a captivating tale and a world where players can roam freely without loading times, we will be able to move gaming to a new level with a realistic feel and full player immersion. When working on our previous titles, I didn’t dream that we would achieve something like this. Thanks to the support of all our fans, now we have the possibility to use REDengine 3 and create something many RPG fans dream of,” said Adam Badowski, head of CD Projekt RED studio.

The REDengine demonstrated its capability to create great adventures for the first time in The Witcher 2 (PC). It was praised for its graphical excellence and exceptional, branching storytelling. The studio developed the technology, and with optimization REDengine 2 (internal name) brought The Witcher 2 to Xbox 360. Now CD Projekt RED aims to set their games in diversified, open-world ecosystems while maintaining a well-paced and robust story.

The REDengine 3 tech is tailor-made to create non-linear and story-driven RPGs with a system that allows to stream and handle fully explorable open-worlds. Cyberpunk 2077, the second project the studio is working on, will have prime examples demonstrating that REDengine 3 is the perfect tool for creating immense universes filled with exciting, nonlinear adventures. The advanced technology of the REDengine 3 makes RPGs comparable to top-shelf shooters, both in terms of game-world presentation and the epic proportions of events that the player is drawn into. The engine is a next-gen-ready solution that begins to blur the line between pre-rendered CGI movies and real time rendered graphics, bringing us closer to the most life-like world ever created in video games. All the state-of-the-art visuals form a living ecosystem allowing the player to be a part of a vivid environment. The new face and body-animation systems implemented in REDengine 3 offer realistic expression of emotions, movie-quality scenes and character interactions.

The technology uses high-dynamic-range rendering with 64-bit precision that ensures superior picture quality with more realistic and precise lighting without losses derived from reduced contrast ratio. A flexible renderer prepared for deferred or forward+ rendering pipelines has a wide array of cinematic post-processing effects, including bokeh depth-of-field, color grading and flares from many lights. A high-performance terrain system allows multiple material layers to be efficiently blended and uses tessellation for the best possible detail. The technology also includes seamless blending between animations and physics along with many more features. The engine uses CD Projekt RED’s new version of its proprietary REDkit editor with tools made specifically for RPG game creation. The editor can build complex, branching quests and set them in a free roaming environment with a simplicity not achieved by similar toolsets.

Oct
18
2012

How to Create Your Own Adventure with REDKit, Launches in Closed Beta

During their Fall Special Event, CD Projekt RED, the developer of critically acclaimed role-playing games, presented a beta version of their development kit, called REDkit. This modding toolset uses the studio’s in-house REDengine game engine, which was specially designed to create The Witcher 2: Assassins of Kings  and the studio’s upcoming RPG titles.

…continue reading » How to Create Your Own Adventure with REDKit, Launches in Closed Beta

Jul
11
2012

CDProjekt announces The Witcher series has sold 4 Million

CD Projekt RED, the developer of “The Witcher” and “The Witcher 2: Assassins of Kings” announced that the franchise has sold over 4 million copies of both games. The first installment of the series is available for PC and Mac. “The Witcher 2” can be experienced by PC and Xbox 360 users and will hit Mac computers in the future.

“I’m still amazed with the result we have achieved with The Witcher franchise,” aid Adam Badowski, head of CD Projekt RED studio. “Many gamers on many platforms have been drawn to the vivid and complex world we have created. In the gaming world summer means a lot of great, hot deals. So if you still don’t own the game look out for both retail and digital special offers. ‘The Witcher’ and ‘The Witcher 2’ are great, robust RPGs, that every true gamer should own.”

The Witcher games tell the intriguing story of Geralt of Rivia, a professional monster slayer from Andrzej Sapkowski’s bestselling fantasy novels. As Geralt, the players will resolve a conspiracy that can shake the entire Northern Kingdoms and will set upon a quest to regain the protagonist’s lost memory. Both games are praised by critics and fans for their gameplay features and high technical.

On the 23rd of August, Japanese Xbox 360 gamers will be able to play “The Witcher 2: Assassins of Kings Enhanced Edition”, and later this year the game will be also available for Mac computers.

In May, CD Projekt RED announced that it will grow outside “The Witcher” franchise and began collaboration with the famous game designer Mike Pondsmith on a new game series set in The Cyberpunk® universe. The new game will feature an engrossing, absolutely non-linear storyline and will take players to a futuristic, hi-tech, but also decaying society.

May
30
2012

CDProjekt RED Announces “Cyberpunk”

During its Summer Conference today, CD Projekt RED Studio announced its currently-in-development triple-A game based on renowned pen-and-paper-RPG designer Mike Pondsmith’s Cyberpunk® system.

At the conference, CD Projekt co-founder Marcin Iwinski promised players that this game would have all of the hallmarks of the Witcher series that has made the developer so well-known and loved, and even more. Their upcoming RPG will be designed for mature and demanding players who expect to be treated seriously, and the game will be richly detailed, non-linear, and with a complex and gripping story. This much is expected from the talented studio, but the new universe brings with it some new twists in their game design. Players will experience the world through their own, unique characters chosen from different classes – be they blood-thirsty mercenaries or cunning hackers – that they will equip with vast selection of cybernetic implants and deadly weapons. As in the Witcher series, players will face morally ambiguous choices, their actions influencing events in the world at large and the fate of the individuals they encounter.

Original “Cyberpunk” game designer Mike Pondsmith was at hand for the conference in Warsaw, Poland. “For over two decades, I’ve been proud to say that Cyberpunk’s been the gold standard of what it means to be a true cyberpunk game. And it’s been a huge success for me and our many fans, with over 5 million players worldwide. But over all that time we haven’t found the right team to bring our cyberpunk world to full digital life — until now. CD Projekt Red is the team we’ve been hoping for. Their incredible work on The Witcher and The Witcher 2 shows that they share the same dedication and love of great games that we do at Talsorian. I’m especially stoked that they want our participation in making this game a fantastic project that will live up to everything Cyberpunk fans (old and new) have been waiting for. Trust me — this game is going to rock,” said “Maxmike” Pondsmith.

This game will be developed by a new team at CD Projekt RED Studio, composed of veterans from the Witcher franchise. The studio will set new standard in the futuristic RPG genre with an exceptional gaming experience. The most important goal for this division is to create a game matching their vision, a game that corresponds to their high production values.

CDP RED Studio also made several Witcher-related announcements during the Summer Conference. The company revealed sales numbers for “The Witcher 2: Assassins of Kings,” announcing that more than 1.7 million copies have been sold on PC and Xbox 360. Further, The Witcher 2 is expanding its markets. On August 23rd the Xbox version of The Witcher, published by Spike Chunsoft, will hit the stores in Japan, and the studio will bring “The Witcher 2: Assassins of Kings Enhanced Edition” to Mac this fall.

CD Projekt RED also announced that it is looking for talented artists, programmers and designers to help create the “Cyberpunk” title. For job listings and details, visit CDPRed.com.

Going above and beyond the call of duty, CDP RED Studio has also offered a free digital back-up copy of “The Witcher: Enhanced Edition” (the first game in the series) to all PC gamers (over 2M of them) who already own the game or plan on buying it in the future, available now atwww.gog.com/witcherbackup.

May
29
2012

CDProjekt RED Teases New RPG Before Tomorrow’s Conference

Lots of speculation about what CD Projekt RED and GOG.com will talk about tomorrow during their Summer Conference. One thing’s for sure… there will be an announcement about the new AAA RPG in development at the studio. The first teaser/concept image has been released.

Speculation can begin with it being a cyberpunk game? A giant step away from the fantasy action they’re known for. But tomorrow we will know more.

Join us tomorrow for the live stream on http://facebook.com/thewitcher at 10am Pacific / 1pm Eastern / 5pm GMT.

May
07
2012

QUASI-REVIEW: The Witcher 2: Assassins of Kings Enhanced Edition

Geralt of Rivia is a Witcher. A witcher is a mutated human, and are not looked at too kindly by regular humans – but are depended upon when monsters come. This goes for the elves and dwarves that do not like each other. A common thread is racism and dealing with change. The Witcher 2 picks up in 1271 following the events of The Witcher. The Xbox 360 version of the game includes extras that help bring a new player current on the story to reduce confusion.

…continue reading » QUASI-REVIEW: The Witcher 2: Assassins of Kings Enhanced Edition