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Sep
30
2011

Fate of the World: Tipping Point Launches

 

We reviewed the original Fate of the World back in March. Now the game is back and better than ever.

The global economy is headed toward collapse, revolutions are breaking out across the Middle East, famine is ravaging Africa and the world is approaching a peak oil crisis.  No, these are not headlines ripped from the news; these are the challenges facing Windows and Mac gamers in Fate of the World: Tipping Point from Red Redemption.

This next entry into Red Redemption’s Fate of the World series is a hardcore strategy game that puts players in hypothetical situations within a realistic world, with threatening scenarios based on the latest science and modeling technologies covering the next two centuries.  Players must balancing economic, political and environmental needs in order to save the world (or destroy it).  

The game’s engine recreates the incredibly complicated interactions and unanticipated consequences caused as players make governmental policy changes to address major tipping points (such as the collapse of the Antarctic ice shelf).  As global crises spread, players have to decide what is worth saving and what is an acceptable sacrifice.

“Most gamers might think, ‘Oh, I can just switch to electric cars, get rid of fossil fuels and make everyone a vegan’ and that will make me win.  The real world doesn’t work that way and neither will that let you conquer our game,” said Ian Roberts, Creative Director, Red Redemption.  “Switch land use to growing biofuels and you may start a famine.  Drastically reduce fossil fuel use in favor of solar and you can drive economies into depressions.  There are no perfect solutions in Tipping Point to address things like global warming.” 

Tipping Point incorporates all the elements of the original game and adds new features, missions, achievements and UI enhancements.  Major new additions include:

  • Easy Game Mode – Saving the world seem impossible?  Easy mode makes it merely improbable
  • New Cards – Brings an even bigger arsenal of actions that players can take to change political, social, technology, energy and environmental policies
  • The Flood – Wars and famine force millions of refugees to flee their native lands.  How will you deal with this mass migration?
  • Denial  Think the world would be easy to manage if people in industrial nations believe in/complain about climate change?  Think again.
  • Supporting Materials Pack – Designer notes and music

Fate of the World: Tipping Point is available on Steam and http://fateoftheworld.net at launch for $18.99.  Steam is running a special 20 percent sale during launch week.

Jun
09
2011

Show Me the Games bundle 1

Much like the “Humble Indie Bundle” (1, 2, and Frozenbyte), there is now the Show Me the Games bundle 1. This is a great bundle if you like indie developers and want to play some unique games, this is your bundle! It includes 5 indie games:

  1. Gratuitous Space Battles
  2. Castle Vox
  3. Evochron:Mercenary
  4. Fate of The World
  5. Smugglers IV

If you bought all of these games separately, totals: $109.83 – buy all 5 in this bundle and only pay $28.50. That’s a saving of $81.33!

The site is here: http://www.showmethegames.com/bundle1.php

Mar
15
2011

Fate of the World

– Scott Ellison

Our Score: 4 / 5 – Awesome

Fate of the World is a very unique game – it gets rid of the creation of a civilization through time. You aren’t trying to beat Montezuma for the 900th time, or get to space first. You’re not building a city from the ground up, worrying about how your workers will get from their residences to the commercial park all the way across their city. You’re trying to prevent the world from falling into utter chaos due to global warming. And holy crap is it fun.

The game idea is simple – you’re the president of the Global Environmental Organization (GEO), which has agents in one or many of the 12 regions of the world. The game itself is turn based, starting in the year 2020 and advancing 5 years each turn. You place a card each turn, which affects the region in some way or another – play the “Expand Oil” card, and the region will create more oil, helping production worldwide. Play the “Job Sharing Initiative” card and unemployment will decrease. Continue placing these cards each turn, keeping areas and the global region stable, meet the mission goals, and you win. Easy, right?

Each turn you have a specific amount of funds you can spend. Each card costs a certain amount of money – some of the more basic necessities cost only a few dollars, while cards that declare martial law cost $100 or more. This creates a delicate balance you must achieve – if you spend too much money in one region, other regions may suffer, due to all sorts of various reasons.  As you continue through your turns, your money slowly dwindles, and regions fluctuate. They don’t just fluctuate from your card choices, however.

After each turn, you get a break down of what’s going on in the world. The first thing that displays is the overall temperature increase from the industrial era to now. As the temperature increases, polar ice caps melt, weather patterns change, and essentially all the things that they are predicting will actually happen in the world come true in the game. Suddenly, that plan for you to have Oceania become this utopia of advanced research and clean fuel production gets stopped in its tracks because it’s not getting enough rainfall to grow crops, causing a famine. This game really does emphasize that global warming has a very severe, negative effect on everything. Along with seeing the temperature and pollution levels, you get any major highlights of news – countries spiraling into civil unrest, regions entering famine, species going extinct, and, on the brighter side, any new technology researched.

What it comes down to is everything you do has an effect, indirectly or directly, on the regions. This requires an incredible balance to prevent this cause-and-effect situation from ending in disaster.

The amount of difficulty that is in the game, however, does not detract from it one bit. This is a very entertaining game, the kind that, even when you lose in an incredibly epic fashion, makes you want to go back and try it all over again. There’s so many different cards you can play, so many combinations of events, that no two gameplay sessions will be the same. The game has some incredible replay value.

The graphics are best described as simple but awesome. This isn’t a graphic-intensive game, however the rotating earth that appears throughout the game looks great. Red Redemption used actual satellite imagery for our planet, which adds a really nice touch to the graphics.There is some small bits of detail on the earth that really show the detail put into the graphics – for example, as the game tells you the polar ice caps melt, the polar ice caps actually melt and disappear off the earth in the background. The cards you play are vibrant, and the interface just looks great in general. Sound is more on the minimal side, with music playing throughout the game as you click around and try to save North America from destroying its ground water supply.

This is a challenging, but incredibly fun game. You get so much for $10. This game does not disappoint. I highly recommend this for anyone who enjoys a good challenge, anyone interested about climate change, or anyone who wants to save the world.

Retails for: $9.99, recommended purchase price: $9.99