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Dec
10
2012

Sine Mora PS3 is The Version to Own

This is an update to my existing, and glowing review of Sine Mora for XBLA.

The gorgeous visuals, soft music and sleek UI offer a great presentation. The music is soft and contrasts to the hectic and wild gameplay that tests your patience as well as your skills. Not much has changed in Sine Mora since we last saw it. However, the PSVita, PC, XBLA versions of the game are virtually identical to each other as far as modes go. The Playstation 3 version however, stands out with the new brutally difficult, “Challenge Mode”. …continue reading » Sine Mora PS3 is The Version to Own

Nov
16
2012

Craft Your Own LEGO Ships from Sine Mora

Digital Reality and Grasshopper Manufacture have put together all-inclusive how-to guides for creating astonishing fighter ships from the Sine Mora universe with LEGO® bricks. The carefully built fighters and their respective guides can be downloaded here: www.digitalreality.eu/media/sinemora/SineMoraShips.zip.

Bringing the Merenstein VI and BS4-VR Soprano to life via LEGO, Sine Mora was released on Xbox LIVE® Arcade for the Xbox 360 video game and entertainment system from Microsoft earlier this year with an exceptional critical response garnering a score of 5/5 from Saving Content 4.5/5 from Joystiq, 8/10 from EDGE, and 9/10 at IGNSine Mora is set to release soon on PlayStation Network.

The beauty of the Merenstein VI is its adorned traditional black and red Eternal War colors, along with a golden rose decal on its wing. The BS4-VR Soprano had a limited production run with only 210 ships, making it one of the most expensive fighters ever built on Seol, including 10 special editions exclusively created for the Imperial Intelligence.

For more information about Sine Mora, please visit the official Website: www.sinemoragame.com, the Facebook page: www.facebook.com/sinemoragame, or follow us on Twitter:www.twitter.com/sine_mora.

Xbox, Xbox 360 and Xbox LIVE are registered trademarks or trademarks of the Microsoft group of companies.

“PlayStation” is a registered trademark of Sony Computer Entertainment Inc.

Jun
22
2012

Sine Mora shmupping its way to PSN

Arguably one of the greatest shmups to come to this console generation, Sine Mora is looking to steal hearts again on PlayStation®Network. Hey, we even liked it – a lot. Sine Mora is the genre-defining creation of Digital Reality and Grasshopper Manufacture, and it’s rife with laser spray, bullet-time madness, insane power-ups and epic boss battles. PSN junkies will soon be dodging and destroying in one of this year’s greatest reviewed games.

“After having an extremely successful launch on Xbox LIVE Arcade and revealing the Vita version at E3 to much praise, we’re excited as ever to bring the experience to yet another platform,” said Balázs Horváth, director of publishing at Digital Reality. “More important than anything, we created something we love, and we know Sine Mora will be loved yet again on PlayStation 3.”

Co-developed by Grasshopper Manufacture and Digital Reality, Sine Mora is a dieselpunk shoot ’em up that provides a unique take on the genre, where time is the ultimate factor. Mixing classic shooter sensibilities with next-gen presentation, Sine Mora defines itself as a gorgeous shmup that appeals to both hardcore and casual gamers alike. Found on Xbox Live Arcade and coming soon to PlayStation®Vita, Sine Mora features over 60 combinations of planes, characters and time manipulation devices to complete every beautifully-crafted stage with scaling difficulty. All of this is set to an epic score of soaring heights composed by Akira Yamaoka (acclaimed for his works on Shadows of the Damned and the Silent Hill series) and with set pieces from boss battles designed by the legendary anime director Mahiro Maeda (Final Fantasy: UnlimitedThe Animatrix segment “The Second Renaissance Parts I and II”, and the animation sequence in Quentin Tarantino’s Kill Bill Vol. 1).

For more information about Sine Mora, please visit the official website: http://sinemoragame.com, the Facebook page: http://www.facebook.com/sinemoragame or follow us on Twitter: http://twitter.com/SINE_MORA.

Jun
04
2012

Sine Mora heading to the Playstation Vita

According to a press release we were just handed this morning, the XBLA title, Sine Mora, will be making it’s way to Sony’s Vita.  Exclusive to this version is a new character Wilhelmine Muller, coming directly from the fantastic world of Under Defeat created by studio G.Rev. Along with Wilhelmine, brand new special weapons and new chronomes will be available to the Vita version.  The press release doesn’t mention a release date but I would expect it soon.

 

Sine Mora, One of This Year’s Highest Reviewed XBLA Games, is Coming to PlayStation®Vita!

Budapest, Hungary – June, 4 – Sine Mora may very well have redefined the shmup genre with loads of character and exquisite presentation, and now it’s spreading its wings to PlayStation®Vita, so more players can experience the combined genius of Digital Reality and Grasshopper Manufacture’s digital opus. Arriving soon, Sine Mora is set to blow minds yet again for an entirely new audience.

“When you’ve got a great game on your hands, there’s nothing you want to do more than share it with everyone,” said Balázs Horváth, director of publishing at Digital Reality. “We had a fantastic launch with Microsoft exclusively on Xbox LIVE Arcade, and we’re really excited to continue that on the Vita.”

Exclusive to this new version is a guest character from Japanese cult studio G.rev, responsible for many shoot’em up classics likeBorder Down, Strania or Under Defeat. Vita owners will be able to select a new hero, Wilhelmine Muller, coming directly from the fantastic world of Under Defeat. Of course, the presence of Wilhelmine also means a brand new special weapon and new chronomes, available only on Vita!

Co-developed by Grasshopper Manufacture and Digital Reality, Sine Mora is a dieselpunk shoot ’em up that provides a unique take on the genre, where time is the ultimate factor. Mixing classic shooter sensibilities with next-gen presentation, Sine Moradefines itself as a gorgeous shmup that appeals to both hardcore and casual gamers alike. Found on Xbox Live Arcade and coming soon to PlayStation®Vita, Sine Mora features over 60 combinations of planes, characters and time manipulation devices to complete every beautifully-crafted stage with scaling difficulty. All of this is set to an epic score of soaring heights composed by Akira Yamaoka (acclaimed for his works on Shadows of the Damned and the Silent Hill series) and with set pieces from boss battles designed by the legendary anime director Mahiro Maeda (Final Fantasy: UnlimitedThe Animatrix segment “The Second Renaissance Parts I and II”, and the animation sequence in Quentin Tarantino’s Kill Bill Vol. 1).

For more information about Sine Mora, please visit the official website: http://sinemoragame.com, the Facebook page:http://www.facebook.com/sinemoragame or follow us on Twitter: http://twitter.com/SINE_MORA.

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About Digital Reality

Digital Reality Publishing is a game service company that combines original gameplay and creative freedom from studios by maintaining a long-term online relationship with its customers. With a secure base of private funding, Digital Reality publishes games across all platforms, from downloadable console titles to browser-based and mobile games.

Founded in 1991, Digital Reality Software has 20 years of experience in game development. Mostly known for the award-winning Imperium Galactica series of computer strategy games, popular Digital Reality titles include SkyDrift, Haegemonia: Legions of Iron, Platoon, and Desert Rats vs. Afrika Korps. For more information, visit www.digitalreality.eu.

About Grasshopper Manufacture Inc.

Grasshopper Manufacture Inc. is an independent interactive entertainment studio based in Shinjuku-ku, Tokyo. Grasshopper Manufacture was founded in 1998 by CEO Goichi Suda (SUDA51), who is known around the world for his distinctive style and innovative work as a game designer and scenario writer. For more information on Grasshopper Manufacture, visitwww.grasshopper.co.jp, or follow us on Twitter at twitter.com/Grasshopper_EN, or on the Facebook page at:http://www.facebook.com/grasshopper.manufacture.

About G.rev Ltd.

Founded in July 2000, G.rev Ltd. is an entertainment software developer and publisher that primarily focuses on arcade-style shoot’em ups. The studio is responsible for classic Dreamcast titles Border Down and Under Defeat, and more recently the Senko no Ronde series and retro-shooter Strania. For more information, please visit http://grev.co.jp (Japanese) or the official G.rev Facebook page at http://www.facebook.com/Grev-Ltd/ 194052213944305

Mar
21
2012

Sine Mora Review

– Scott Ellison

Our Score: 5 / 5 – Incredible

Sidescrolling shoot’em ups (shmups). It is a niche genre of games. They requires lightning quick reflexes and dexterity not usually tested. You must always multitask. Bullet hell is often a name used when describing these games because there is an obscene amount of bullets on screen that you have to dodge in almost a supernatural way. And as a result, it’s extremely difficult, hard to master, and requires rote memorization.

Sine Mora is everything I mentioned and more. It is a beautiful game with lavish visuals and fantastic dieselpunk art style. Worlds are gorgeous in 3D that are not linear paths. The camera takes on a cinematic motion at times during transitions within stages. Levels span not only high above the clouds but close to the ground, in factories, downtown cities, and even underwater as the planes transform to aquatic traversal. Music is composed by the Sound Director of Silent Hill and Shadows of the Damned, Akira Yamaoka. Each stage has a serene and beautiful score that blends in with the chaos on the screen. A dramatic shift of shmups in the past with japanese rock and other fast paced genres.

As with all shmups, points are part of any game mode you play and determines your place on the leaderboards. One of the ways to earn a high score is to increase your multiplier. It does not cooldown through lack of continual kills – if you get hit, it will reset to 1X. And the end of a Stage you are graded for your performance, from ‘F’ to ‘S’. Should you die, the game uses the arcade credit system. You get 10 credits in Story Mode, 3 in Arcade Mode and a whopping 0 in Score Attack.

You’d expect that that the controls would be fast and fluid, as that isn’t the case here. It’s not detrimental to success, the planes have a certain weight to them. It takes a bit of getting used to, but once you get the hang of it – it is barely noticeable. You have a primary weapon with infinite ammo that can be upgraded on-the-fly by collecting floating icons in the sky, once an enemy has been downed. You can earn special weapon ammo along the way too, that you should store for boss battles and large swarms of enemies.

The crux of the gameplay is time. You are not only battling a herd of enemies on-screen, but are fighting time as well. There is a clock counting down continuously. By eliminating enemies you will earn precious seconds back. Pacifism will not benefit you in Sine Mora. Should you get hit by enemy fire in the game, and five seconds gets deducted from the already ticking clock. It increases the tension and probably will make you a bit more frantic and get you into more trouble.

The story is actually worth playing, an uncommon feature for a shmup. It is told in Hungarian voice over with English text. It’s a deep, troubling story that shows sacrifice, loss, and just utter despair in desperate times. There’s even a Call of Duty aspect to the story telling as you frequently play as different heroes struggling to stop the oppression and destruction that has befallen their great city. Stages frequently introduce you to bosses. Boss Battles require a specific strategy to defeat. This is where most of the bullet hell occurs, boss spawn enemies and shoot all weapons that you must duck and weave through and around to avoid taking damage. Luckily the game does Autosave at certain locations to allow you to use a credit and jump back in.

Other modes are Arcade Mode which features an adaptive AI, learning how you play for a customized challenge. Score Attack is brutal as gets as you only have one life to get as far as you can. Time is still an ever-present danger for you to battle against in turn with the enemies still. You can also go into a Boss Training mode to learn the fastest and best strategy to take down the bosses, a not uncommon feature for shmups as time and score are what every player strives for.

Achievements are handled uniquely as they tie in to gameplay. There’s just two achievements for basic things, but there’s a ranking system in place that you can go to the Achievements in the main menu and view what is required (rather than the Xbox default menu) to get promoted and subsequently the next achievement. They aren’t easy, but provide another level of detail and replayability to the game.

Sine Mora features a clean presentation all around, the menus are just so simple and elegant. The visual fidelity and sound quality is great. Gameplay is responsive and hectic. Rarely did I find myself frustrated (if only for my own inept moves into the line of fire), but I always had a smile on my face. Step out of your comfort zone and at least give Sine Mora Trial a download. What you will find may surprise you.

[box_light]EDITOR’S UPDATE: Buying on PS3? Read about it here: http://www.savingcontent.com/2012/12/sine-mora-ps3-is-the-version-to-own/[/box_light]

Retails for: $14.99, recommended purchase price: $14.99

An XBLA code for the game was provided by Reverb PR for Review purposes

Feb
27
2012

Sine Mora releases March 21st on XBLA and reveals “From Dust to Dust” trailer

Sine Mora, the highly-anticipated shmup from Digital Reality and Grasshopper Manufacture coming exclusively to Xbox LIVE Arcade for the Xbox 360 video game and entertainment system from Microsoft, will be heading to XBLA gamers everywhere on March 21, 2012 for 1,200 Microsoft Points. Sine Mora caters for all audiences with its varied levels of challenge, but one thing is for sure: regardless of the difficulty level it is played on, everybody will discover plenty of ways to be obliterated in the game, as shown in the latest trailer titled “From Dust to Dust”:

…continue reading » Sine Mora releases March 21st on XBLA and reveals “From Dust to Dust” trailer

Jan
30
2012
Jan
20
2012

Sine Mora shows off its Normal and INSANE Difficulty Settings

Digital Reality’s upcoming arcade shooter, Sine Mora, coming exclusively to Xbox LIVE Arcade later this year. Co-developed by Grasshopper Manufacture Inc. (Japan) and Digital Reality (Hungary) and published by Microsoft Studios, Sine Mora is diesel-punk shoot ’em up that provides a unique take on the genre, where time is the ultimate factor. Mixing classic shooter sensibilities with next-gen presentation, Sine Mora is a gorgeous shmup that appeals to both hardcore and casual gamers alike.

This video shows off the stark contrast between the normal difficulty setting and the INSANE difficulty setting (which is intended for only the most seasoned and skillful shoot ’em up players)

Dec
09
2011

Sine Mora will be an XBLA Exclusive Diesel-Punk Shoot’em Up

Digital Reality Publishing announced today that Sine Mora, its long awaited shoot’em up game based on time manipulation set to revolutionize the genre, will be available exclusively on Xbox LIVE® Arcade for the Xbox 360® video game and entertainment system from Microsoft.

Co-developed by Grasshopper Manufacture Inc. (Japan) and Digital Reality (Hungary) and published by Microsoft Studios, Sine Mora is diesel-punk shoot ’em up that provides a unique take on the genre, where time is the ultimate factor. Mixing classic shooter sensibilities with next-gen presentation, Sine Mora is a gorgeous shmup that appeals to both hardcore and casual gamers alike. The engrossing Story Mode weaves an over-the-top tale, while the Arcade Mode provides deep, satisfying gameplay to challenge fans of the genre. Sine Mora features over 60 combinations of planes, characters and time manipulation devices to complete every beautifully-crafted stage with scaling difficulty. All of this is set to an epic score of soaring heights, composed by Akira Yamaoka, acclaimed for his works on the Shadows of the Damned and Silent Hill series.

Release date and price will be announced at a later date. For more information about Sine Mora, please visit the official website (http://sinemoragame.com), the Facebook page (http://www.facebook.com/pages/Sine-Mora/133689503335920) or follow us on Twitter (http://twitter.com/SINE_MORA).