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Sam Fisher returns in Tom Clancy’s Splinter Cell Blacklist

During day 0 of E3, Ubisoft revealed the next mission for Sam Fisher that’s coming to Xbox 360, Playstation 3, and PC spring 2013 .  Tom Clancy’s Splinter Cell Blacklist is being developed by Ubisoft Toronto, with support from Ubisoft Montreal and Ubisoft Shanghai and they are taking Sam on a mission to infiltrate terrorist cells using extract crucial information about the Blacklist.  The game will have voice recognition on the Kinect, new gadgets, and reinvented classic weapons.  A new “Killing-in-Motion” fighting style that allows players to strike with lethal precision by marking and executing multiple enemies at once.  The game is looking pretty hot readers, call me interested.





Sam Fisher is Back with New Mandate to Take Down an Escalating Terrorist Threat


MONTRÉAL — June 4, 2012 — Today, at the Electronic Entertainment Expo (E3), Ubisoft® unveiled the development of Tom Clancy’s Splinter Cell Blacklist, the next blockbuster title in the critically acclaimed Tom Clancy franchise. The game will be available worldwide for the Xbox 360® video game and entertainment system from Microsoft, PlayStation®3 computer entertainment system and Windows PC in spring 2013.


As the first production project from Ubisoft Toronto, with support from Ubisoft Montreal and Ubisoft Shanghai, Tom Clancy’s Splinter Cell Blacklist delivers a gripping modern-day special-ops storyline with a new level of technical innovation and quality. The game includes voice recognition features on Kinect™ for Xbox 360®, an arsenal of new gadgets and reinvented classic weapons and a new “Killing-in-Motion” fighting style, which allows players to strike with lethal precision by marking and executing multiple enemies in one fluid motion.


In the game, a group of rogue nations have had enough of the United States’ military presence in their countries. In an effort to force the withdrawal of the U.S. forces, they mastermind “The Blacklist,” a countdown of escalating terrorist attacks on U.S. assets. Given a presidential mandate and the power to act above the law, players take on the role of lethal operative Sam Fisher. Outfitted with Sam’s infamous tactical suit and goggles, players will infiltrate terrorist cells while using ruthless interrogation methods to extract crucial information to prevent the next Blacklist attack.


The thrilling storyline and wide range of intense, eye-opening missions will propel players to find those responsible for these deadly assaults by any means necessary. Throughout the game, Sam and Fourth Echelon seek out their missions aboard a new Mobile Command Center housed inside a stealth aircraft. Ready to take off at a moment’s notice, Fourth Echelon is equipped with unlimited resources and cutting-edge technology including a Strategic Mission Interface that reports global events in real time.


“Ubisoft Toronto has taken great care to develop an evolutionary Sam Fisher experience that takes the franchise to dramatic new heights,” said Maxime Béland, creative director at Ubisoft. “With exciting gameplay enhanced by full motion-capture performances, Tom Clancy’s Splinter Cell Blacklist offers a highly cinematic experience that will immerse fans and gamers new to the series in an intricate, action-packed adventure.”


For more information on Tom Clancy’s Splinter Cell Blacklist, please visit: splintercell.com


About Ubisoft:


Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has offices in 26 countries and has sales in more than 55 countries around the globe. It is committed to delivering high-quality, cutting-edge video game titles to consumers. For the 2011-12 fiscal year Ubisoft generated sales of €1,061 million. To learn more, please visit: www.ubisoftgroup.com.


©2012 Ubisoft Entertainment. All Rights Reserved. Tom Clancy’s, Splinter Cell, Blacklist, Sam Fisher, the Soldier Icon, Ubisoft, and the Ubisoft logo are trademarks of Ubisoft Entertainment in the US and/or other countries.


“PlayStation” is a registered trademark of Sony Computer Entertainment Inc.


Kinect, Windows, Xbox, Xbox 360, Xbox LIVE, and the Xbox logos are trademarks of the Microsoft group of companies and are used under license from Microsoft.


I Am Alive Review

– Ed Acosta

Our Score: 5 / 5 – Incredible

It’s been one year since “the event” occurred and you’ve finally made the trek across the country to see your family again. The game begins with an unknown woman watching a video from a handheld camcorder. What she sees is our hero explaining his situation by making a video diary of his adventure, his adventure back to the fictional city of Haventon. The mission: Find his wife and daughter.

The game’s cutscenes tell its story through the eyes of the camcorder so get used to the grey tones and white noise. The game purposely lacks variety in color as everything is washed out and dull; but know that it’s appropriate for the atmosphere the game is conveying. The lack of color helps define what a wasteland Haventon has become. It’s actually pretty depressing walking around the streets of grey with no signs of life. It is quite the sight when you’re on top of a building looking at the city below covered in dust and sunlight. It’s hard to imagine that this is a downloadable game with the sheer scale and size, everything looks incredible. To drive home the point of an empty city, the only time music plays is when you get low on stamina, and only then it’s used to build tension. It’s well done and makes getting to a spot to rest feel that much more important. The voice acting isn’t going to win any awards, but it feels natural and is believable. That’s all that it needs to be.

The mechanics are fairly easy to understand. While walking out in the fog you gradually lose stamina, a necessity resource in this game. It isn’t so much a big deal on the streets but when climbing you need as much as you can keep. Climbing eats up your stamina at a much faster rate and if you try to jump while climbing, say goodbye to a huge chunk of your bar. If you find yourself with no stamina, you enter slow motion where you rapidly tap the right trigger to perform a desperate, but extreme effort to finish your climbing. Doing this will keep you going for a short while longer but you depletes your stamina capacity. Once that’s gone, you become a pale street pancake. There are items you find throughout your game that will replenish health, stamina, and stamina capacity. Word to the wise though, manage your items well. You never know, a single can of soda might be the difference between death and survival.

I’m telling you right now, you cannot go through this game without excellent management of your stamina either; failure to do so will use up a retry. Retries can be found throughout Haventon and by rescuing survivors. In Normal difficulties you will always have three or more retries after an episode. In Survivor you can only gain retries by finding and/or earning them. The game isn’t all that difficult but even on Normal I found myself burning through retries and having to start back at the most recent save, which sometimes put me back at a frustrating spot to do all over again.

The times I ended up using the most retries wasn’t with the climbing, it was during the fights. When you encounter enemies, most wont attack right away – they will just walk up to you. Here you have two options: Stealth kill with your machete or shoot your gun/bow. Where it becomes tricky is when you have five enemies and they have knives and guns; this is where bluffing comes into play. The bluff mechanic works like this, when you come across an enemy you can pull out your gun and depending on the temperament of the baddie, they will either throw their hands up or come headstrong at you. Once they throw their hands up, you have now turned your five vs one fight into a strategic puzzle. Find the tough guys first and get rid of them so that the cowardly ones just surrender. I isolated the guys with the gun, getting rid of them first since they will shoot you if you pull out any weapon. Trust me when I say don’t get shot, there is no regenerating health and one shot will deplete your health bar, two shots kill you. After their demise it was all about keeping the other enemies back by pointing the gun at them. After getting the bow I could bow kill an enemy then swap to my gun to hold back the others while I retrieved my arrow, then just rinse and repeat.

The bow is my favorite, it’s deadly, silent, and has reusable ammo. There’s a stealthy part in the game where you are limited to bow use at first and I really enjoyed having to be quiet hunting these people. Although I’m not quite sure what that says about my character, you know, enjoying the hunt for the most dangerous game and all. Regardless, I ended up finishing that whole section with only the bow and two arrows; oh and nine bullets.

I enjoyed this game quite a lot but it isn’t without it’s flaws. While climbing I found it excessively frustrating when trying to climb up a pipe resulted in my character continuing to climb either left or right. When you have to deal with a rapidly decreasing bar, small errors like this can cost you big. Another gripe I had was trying to rapidly press the right trigger for extreme effort. Maybe it’s just me but having to rapidly press spring loaded triggers doesn’t feel comfortable or very effective. Moving the button presses to a face button would have felt more at home. Finally, there just doesn’t feel like there is much replay value here. The option to play through a second time on Survival for increased difficulty and challenge – but after that, really all you have are the achievements and those aren’t too terribly hard to acquire. They do have the leaderboard to get competitive with friends so try to get a better score. But playing the whole game again for a better score just seems tedious to me. Maybe if they had select climbing sections or fights that you could compete for the fastest time, maybe that could have extended the life just a little bit longer to get a just a little more out of that $15.

I ended up finishing the game in six hours and some change with a 90% score. At the time of me finishing the game, I placed 20th out of 360 players worldwide. So go see if you can do better than me, I’m sure I won’t be there for long. I’m a fighter, I’m a survivor. With the size and scale of this game, it is worthy of your 15 dollars. Fun and engaging but don’t expect to do much with it after the credits are done rolling.

Retails for: $15.00, recommended purchase price: $15.00

An XBLA code for the game was provided by Ubisoft for Review purposes


I Am Alive is…well, you know the rest

It’s been a long-time since it was last seen and discussed, and the question has been asked many times: “Where is I Am Alive from Ubisoft?”. Well today, Ubisoft answered it by announcing that I Am Alive, a postapocalyptic action/adventure game, is coming to Xbox LIVE Arcade and PlayStation Network this winter. Developed by Ubisoft Shanghai, I Am Alive was engineered to create a convincing, post-disaster world in which players are faced with thought-provoking choices.

I Am Alive follows an everyman’s journey to find his wife and daughter, who were lost during the “Event.” A year later, he finds Haventon, his hometown, in shambles. Buildings are destroyed, toxic ash fills the streets, and society has been torn, causing inhabitants to take all necessary actions to survive.

“We know people have been waiting for this game to arrive, and we believe it’s going to be worth the wait,” said Lucile Bousquet, Marketing and Communication Director at Ubisoft Canada. “I Am Alive presents a unique take on the postapocalyptic, survival genre by creating more complex and emotional situations for the player. Xbox LIVE Arcade and PlayStation Network are the perfect platforms to leverage the mature and challenging experiences of the game.”

In I Am Alive, players will be challenged by both their environment and their enemies. Stamina and resource management are key when being exposed to deadly atmospheres and scaling enormous buildings in search of supplies. The unique combat system requires players to utilize intimidation: cowards are easily swayed with an empty gun, while other enemies will put players to the test.