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Apr
15
2014
Dec
05
2013

War of the Vikings to have a Free-to-Play Weekend during Early Access

Paradox Interactive, a publisher of games and a bearer of shields, is offering a weekend of free Steam access to War of the Vikings, the upcoming close-combat game from Fatshark. Currently available in Beta via Steam Early Access, War of the Vikings will appear for free in every Steam member’s library fromDecember 5, 2013 until December 8, 2013. Players can purchase War of the Vikings in Early Access to keep playing after the weekend is over and enjoy the game up to and beyond its official release. War of the Vikings can be downloaded via Steam athttp://store.steampowered.com/app/234530/. …continue reading » War of the Vikings to have a Free-to-Play Weekend during Early Access

Aug
22
2013

War of the Vikings now in Alpha for select players

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Paradox Interactive, a publisher of games and a grinder of axes, today invited select players to try their upcoming title, War of the Vikings, in Closed Alpha Testing. Developed by Fatshark, War of the Vikings is built upon the same skill-driven close combat gameplay that powers War of the Roses, and extends Paradox’s War series into the brutal and bloody Viking Age. Players will be signing in to game servers today and putting the game’s features to the test, ensuring the axes fly true and the beards flow freely when the game launches.

The game’s first Closed Alpha will drop players into the Pitched Arena game mode, a harsh, fast-paced battle with no respawns with victory going to the last Viking or Saxon standing. Two maps will be on display, with three character classes available to choose from, giving testers the chance to experience a wide range of available weapons, perks, and play styles. The test will last until September 1, 2013, at 2:00 CEST

Players can apply to join the Alpha for War of the Vikings by heading to:http://signup.warofthevikings.com/

The intensity is greater and the beards are longer in War of the Vikings, where players must band together on the battlefields of 9th and 10th Century England and fight to conquer or defend Britannia. Environments, weapons, and visuals drawn from Viking Age history will immerse players in a bloody new conflict between the Vikings and the Saxons, with each warrior hand-designed by its player from a wide variety of customization options. Built on skill-driven gameplay and a deep combat system, War of the Vikings will bring close combat closer than ever.

Alpha players will have access to three classes for a broad sample of War of the Vikings’ play styles:

  • Warrior (Medium Class): An all-around warrior with medium armor, rampaging through the battlefield with a sword and shield, and throwing axes.
  • Huscarl (Heavy Class): A heavily armored juggernaut with charged up attacks whose two-handed axe will cut a path through his foes.
  • Scout (Light Class): A ranged fighter who picks off enemies with a longbow, but carries a light axe if things get a little too personal.

War of the Vikings is scheduled to release in Q1 2014.

Aug
06
2013

War of the Vikings announced by War of the Roses developer

 Paradox Interactive, a publisher of games and a cultivator of epic facial hair, today announced War of the Vikings, an all-new multiplayer game built upon the technology that drives Paradox’s medieval squad combat title War of the Roses. Developed by Fatshark, War of the Vikings is a new standalone entry into the War franchise that will pull players into the brutal and bloody Viking Age, challenging them to design a personalized warrior and sack England as a mighty Norseman – or defend it as a brave Saxon. Featuring intense close-quarters combat, authentically inspired settings and weaponry, rich customization options, and large-scale 64-player battles, War of the Vikings will add a new unforgettable experience to Paradox’s close combat arsenal.

War of the Roses was a fantastic experience for us to launch, and as it’s evolved over time, eventually growing into its current Kingmaker edition, we’ve been inspired many times over by the possibilities of the close-combat genre,” said Gordon Van Dyke, Executive Producer for theWar of the Roses franchise. “It’s clear to us that that there are many more experiences we can share with our players, and War of the Vikings is our next step in establishing Paradox and Fatshark as leaders in the art of online war.”

The intensity is greater and the beards are longer in War of the Vikings, where players must band together on the battlefields of 9th and 10th Century England and fight to conquer or defend Britannia. Environments, weapons, and visuals drawn from Viking Age history will immerse players in a bloody new conflict between the Vikings and the Saxons, with each warrior hand-designed by its player from a wide variety of customization options. Built on skill-driven gameplay and a deep combat system, War of the Vikings will bring close combat closer than ever.

Players can apply to join the Alpha for War of the Vikings by heading to http://signup.warofthevikings.com/

War of the Vikings features:

  • History Comes to Life (and then you kill it) – Historically inspired content from the Viking Age, including levels and environments, weapons, helmets, shields, and heraldry
  • Close Combat and Ranged Ravaging – Skill-driven fighting blends swinging, blocking, and dodging with intense ranged combat, including arrows, spears, and throwing axes
  • Mod Your Squad – Enhanced squad features allow players to define a role for their warriors in battle using custom squad perks to buff your hirdmen
  • A Viking to Your Liking – Design your own Viking or Saxon warrior, choosing everything from weapons and armor to battle perks, customized taunts to unhinge your foes, and a variety of beard options
  • Pick Your Battles – Game modes include up to 64-player epic battles, new hardcore “Pitched Arena” mode with 32 players and no respawns, and a Training Ground to test out new character builds

War of the Vikings is scheduled to release in Q1 2014.