Rock of Ages 3: Make & Break Review

Aug 14, 2020

Stop me if you’ve heard this one before: a boulder rolls into a barn… and a house… and through some massive stone walls, and all the way into a castle and makes a tiny person go squish. If this sounds remotely familiar to you, then you’ve probably played Rock of Ages and/or Rock of Ages 2. They’re fun games! When the first one debuted back in 2011, it was a fairly novel spin on the tower defense (and offense) genre, and it made its mark with a unique sense of humor and presentation that felt like a breath of fresh air. Now, nine years and two sequels later, even though there’s still fun to be had in rolling giant boulders down obstacle courses, the formula is feeling less original and more in need of evolution.

Rock of Ages 2: Bigger & Boulder (Switch) Review

May 30, 2019

As the market and our personal catalogs are increasingly filled with games that are focused on being the pinnacle of realism or visual fidelity or artistry, the idea of what makes games fun can often get lost in the pursuit of other ideals. Rock of Ages 2, much like its predecessor, is thankfully not interested in being anything other than whimsically fun, presented against a backdrop of utter absurdity. There is indeed very little about the game which is rooted in reality, which is a refreshing change of pace from the endless line of military shooters and major visual showcases from big publishers. Are you interested in accurate combat simulations? Do you crave high stakes, competitive gameplay?