There’s a reason Call of Duty games come out in early November. Surely, financial reasons are one, but mainly because of Veteran’s Day. The game’s origins were in World War II, and has a deep history of showing off the theme of sacrifice. I’ve felt that ever since the series strayed from World War II, “Call of Duty” felt weird for the title of the game when it didn’t exist in that era. Call of Duty: WWII is the return to the era, and more distilled gameplay that slows things down and allows everyone to catch their breath after ten years of the series getting faster and faster. As a package, Call of Duty: WWII falls a bit short, but the campaign is interesting enough and the multiplayer evens the playing field in ways that it has needed for a while.
You cannot deny the impact that Infinity Ward had on first-person shooters and gaming as a whole in 2007. It’s been a good long while since I’ve played the campaign of Modern Warfare, and it surprisingly holds up even if the game is no longer considered modern, though the real-world landscape very much is. As it goes, “everything old is new again” which applies aptly with the release of Call of Duty: Modern Warfare Remastered.
This year’s Call of Duty isn’t the best it has been on modern consoles, that is a slot reserved for Sledgehammer’s Advanced Warfare. Most disappointing of this modern run of Call of Duty games has been with Treyarch’s Black Ops III. But Infinity Ward had a lot to live up when they released Ghosts. It was anything but stellar, but now Infinity Ward returns to reach for the stars with Call of Duty: Infinite Warfare, which brings the series forward not only in gameplay, but presentation as well. It shows that the series can be more than we’re used to, and introduces systems and mechanics I can only hope get expanded upon.