An easy way to arouse fear in someone, is to disempower them. Take away that which gives them the ability to fight back, and the “fight or flight” response to stressful situations becomes just, flight. Daylight places you into decrepit, run-down, empty levels with nothing but a cellphone with the flashlight turned on. What should be a rollercoaster of emotions is everything but. What we get is a predictable and banal story. For a horror game, the only sounds produced while playing, are audible groans and laughter instead of shrieks in terror.