I’m not a huge fan of rogue-like games. Admittedly that’s probably not the best way to start off a review of a game in the genre, but hear me out. Rogue-like games usually require some sort of replaying levels over and over with little gains. Perhaps those gains come from learning a level or how to better handle enemies. Each game with these elements and within this genre always seem to have varying degrees on how they work. For my, it feels like all the work I’ve done amounts to nothing in a lot of ways. Jumping into Children of Morta, like any game in this genre, had me a bit apprehensive. Hours later, one thing became very clear: I adored this game, its story, and its progression system.