I couldn’t be more embarrassed than when I lost power to my base; because this then released all the imprisoned enemy agents, who then assaulted my minions, and eluded my pursuing security team. They were essentially home free as they ran through my casino, and ultimately escaped without a trace. This is a lowlight for my evil, supposed genius. Reflecting back on this little incident, I was able to better beef up my security, traps, and overall layout to make escapes a lot less easier going forward. For a game that originally released in 2004 from Elixir Studios, the sequel serves as a great reintroduction that doesn’t miss a step. It’s been a sleepy period for the genre, but I can’t think of anything as devilishly clever as Evil Genius 2: World Domination to reawaken it.