What an amazing year to be trapped inside! For a lot of folks, this has been the year for playing loads of games and getting to experience everything on the menu. For me, it’s largely been just another year of juggling responsibilities and doing what I can to make time for games as they come, and probably spending too much time playing older games instead of newer ones. Priorities! This was also the year I finally invested effort into getting my Twitch channel off the ground (sorry for the shameless plug), which did end up driving my decisions to play some older games, and a lot of multiplayer ones.
Rare is the occasion when a game comes along that doesn’t just raise a standard, but redefines it in a way that everything else which comes after it will be forced to reckon with. Hades is that game in so many ways, a particularly impressive feat in the constantly overcrowded and somewhat stagnant roguelike genre. Where some games are content to experiment with the standard formula in small ways that don’t always land, Hades boils the roguelike down to its essential elements and uses them to construct the quintessential manifestation of the genre, tightly interwoven with a compelling narrative experience that celebrates its core mechanics as much as it complements them. That new sound you’ve been looking for? Well, listen to this.