DEATH STRANDING (PC) Review

Jul 29, 2020

Longtime followers of Hideo Kojima’s work know that his games have a reputation for being multifaceted journeys that are as frequently confounding as they are astounding. We go along for each new ride fully aware that we are setting ourselves up for amazement and moments of frustration, and that the experience is often about accepting and even inviting both extreme ends of this spectrum, and everything in between.

Death Stranding is Kojima’s first foray into something truly new in well over a decade (not counting the ill-fated but well-loved P.T.), and the question that has largely been hanging over the release of this game is “Can it stand apart from Kojima’s legacy?” Or, more pointedly, “Can Death Stranding escape the shadow of Metal Gear?” Given that Death Stranding originally released on consoles in 2019 and there has been plenty of time for players to evaluate these questions and come to their own conclusions, I won’t spend overly much time on this particular point, except to say this: Death Stranding‘s parallels to and influences from the Metal Gear series are inevitable.