Open world action games aren’t just a video game genre to choose from, they are an absolute fact of the medium. Games of massive scale dominate the tripe-A landscape, and players have come to expect large open spaces to explore as a default, rather than an option. They are everywhere, they are hugely demanding of your time, and I personally am exhausted by them. I actively avoid picking up open-world titles largely because I simply do not have the time or attention span for them anymore, especially those which egregiously pepper your map with side quests, collectibles, and optional activities, to the point where the central storyline might get put on hold for twenty or thirty hours while you tick off check boxes. This style of game appeals to a lot of folks, but I’m typically not one of them, and it’s no secret that Ubisoft has invested a lot of time and money into their open-world engine and technology, and are also notorious for filling their worlds with things to do. Immortals Fenyx Rising is a curious (and welcome) anomaly, because it is the first open world game in ages that I’ve not only enjoyed playing, but want to remain engaged with.