Real-time strategy games like Company of Heroes and Dawn of War II are now considered classics, relics of the past. Iron Harvest aims to capture the mid-2000s era of RTS gaming, and mostly succeeds at that goal. It’s got a lengthy, strong campaign full of heart that offers three distinct viewpoints with focus on giant, hulking mechs that release wanton destruction. The multiplayer is lacking in a few key areas, hurting the longevity of the game for the time being. As it stands, Iron Harvest is a revitalization of the RTS genre that’s sat dormant for too long, until now.