Winner of over 300 awards. Recipient of over 200 perfect scores. A universe that has expanded beyond games to comics, novels, apparel, collectibles, action figures and more. TheMass Effect franchise has become one of the most heralded series in video game history. BioWare, a division of Electronic Arts (NASDAQ: EA), today unveiled the Mass Effect Trilogy, a compilation of all three award-winningMass Effect games in one box. Available in stores beginning November 6, 2012 for only $59.99, the Mass Effect Trilogy is the perfect holiday gift for longtime fans or friends who have yet to experience Commander Shepard’s epic journey to save the galaxy.
Coinciding with the launch of Mass Effect Trilogy, BioWare will kick off the first annual “N7 Day,” a worldwide celebration of the Mass Effect franchise on November 7, 2012. Stay tuned to http://MassEffect.com for updates and announcements for a variety of in-game, online and live events which fans can congregate and fly their N7 colors.
The Mass Effect trilogy follows the rise of Commander Shepard from Alliance Marine to becoming the galaxy’s mostelite soldier – the only soldier who can lead an all-out galactic war against an ancient alien race known as the Reapers. Heart-pounding action meets gripping interactive storytelling as players decide how their unique story unfolds over all three games. With a team of loyal soldiers at their side, each player decides how they will save the galaxy, from the weapons and abilities they utilize to the relationships they forge or break.
The Mass Effect Trilogy will be available on the Xbox 360® videogame and entertainment system and PC on November 6, and will be available at a later date for the PlayStation®3 computer entertainment system. Mass Effect, the game which started it all, will be available on PlayStation 3 for the first time through the Mass Effect Trilogy and digitally as a standalone title via the PlayStation Network. For more information about Mass Effect Trilogy, please visit the game’s official web site at http://MassEffect.com. Fans can also receive more Mass Effect updates and “N7 Day” news on Twitter at http://twitter.com/masseffect, or on Facebook at http://facebook.com/masseffect
Our Score: 4 / 5 – Awesome
Arrival is the final piece of DLC for Mass Effect 2. You, Commander Shepard, are given a mission by Admiral Hackett to retrieve a scientist arrested in Batarian space. Since this is a prison break, you have to fight this one solo. This scientist is named Dr. Amanda Kenson, and she claims to have evidence of the imminent Arrival of the Reapers.
Arrival doesn’t really feel very fresh. The environments feel reused and bland. The combat is a little different because you fight this one alone. Though it seems like a radical change, it really isn’t. You still mix powers and gunfire to plow through enemies. There is one section where you fight through several waves of enemies with the only goal of surviving, but you will eventually fall. The entire mission took me about 2 hours to finish.
Story wise, Arrival is decent. Instead of providing choices, Arrival is more focused on setting up Mass Effect 3, which as you learned from the intial trailer, puts Earth under attack from the Reapers. Arrival has a not-so-shocking twist and one choice. While both options lead to the same immediate impact, the long term ramifications are huge.
While Arrival is not the most fun DLC, if you go into Mass Effect 2 without it, you will not know what is going on. For that, I recommend it, but don’t expect anything mind-blowing.
During my playthrough of Mass Effect 2, I’ve gone in and out of Omega station plenty of times. I’ve even spent time in the Afterlife club and always found the music enjoyable. Then it hit me last night as I went back for Samara’s loyalty mission, the music in Afterlife is not original music created for ME2. It’s been in an earlier EA game before…
I didn’t realize it until today, but I know why it is that I cannot finish games in a timely manner. The reason is simple, I like them SO MUCH that I don’t want them to end. Take Mass Effect 2 for example. It’s one of my favorite games of 2010, and it’s a great experience traversing the universe picking up new members of my crew and learning more about them during their loyalty missions. Or to take a random side-quest and explore that. I even enjoy the mining. It’s fun (I guess I’m with BioWare on this one). I get attached to these games, and once involved I don’t want to see it end. A few exceptions I can think of is Alan Wake and Red Dead Redemption. I played those games beginning to end without distractions of playing another game and losing focus on completing them. I bought and completed Red Dead Redemption first, then bought Alan Wake and saw that beginning to end. There was just a driving force that kept me going. It was also the beginning of my backlog, so there was plenty of time to game without feeling overwhelmed. I’ll get to that in a minute. Getting back to the grand opus that is Mass Effect 2 is hard to push through for an ending, because it’s more about the journey.