– Landon VanBuskirk
Our Score: 5 / 5 – Incredible
Its hard to believe that Pokémon Red and Blue were released thirteen years ago. In that relatively short span of time we’ve had five different generations of Pokémon games and with each new generation, new Pokémon, locations and concepts are introduced. Here we are at the beginning of the fifth generation. Is this new generation worth your precious dough? Read on to find out.
Pokémon Black and White introduce a new area known as Unova. Unova is located far away from anywhere you’ve traveled in any previous game, because of this Unova is full of new Pokémon never seen before and the game starts out with no Pokémon from any previous generation (Many more familiar Pokémon are introduced in the post-game).
Along with the new setting and characters comes fresh concepts as well. Rotation and triple battles bring something new to the table, both involving three versus three gameplay. While the main game mechanics are largely the same both in the overworld and in the battles, everything has been improved graphically. The overworld is in much more of a 3D viewpoint making everything look much more modern. In battle both Pokémon sprites are in constant movement and depending on their health and condition move faster or slower.
Unlike previous generations, the differences between Pokémon Black and White are more than just different Pokémon in each title. Pokémon White is much more heavily focused on the collecting aspect of the series with well over thirty exclusive Pokémon to catch in an exclusive area known as the White Forrest. If you’re about catching them all, White is definitely the way to go. Pokémon Black on the other hand, is very battle centric, featuring more triple and rotation battles than white, in addition to the area known a Black City which features a number of trainers which can be battled on a daily basis. Needless to say, if earning that EXP is your thing; Pokémon Black may be a better option for you.
With Pokémon Black and White, Game Freak has crafted quite possibly the best installment of the Pokémon series yet. The improvements to the series are sure to draw back those Pokémon fans who have all but forgotten about the series while also keeping those who have stayed true to the franchise waiting for more.
– Ed Acosta
Our Score: 5 / 5 – Incredible
We’ve all had it happen before, wake up not remembering who we are, why we’re here, and… Hey wait a minute, what’s a dead guy doing on the floor? In fact, it happened to me the other night; but let’s twist this scenario a wee little bit and make that dead guy… well, you. The kicker? You have until sunrise to solve your own murder and save the life of a female detective you don’t even know. Oh and a cute puppy, but that’s later.
That’s the premise of Ghost Trick, the newest DS title published by Capcom and from the mind that brought us Phoenix Wright: Ace Attorney, Shu Takumi. From save menus to inventory screens, it feels Phoenix Wright-esque, but that’s good because the interface in both titles are easy to navigate and work well with the touchscreen. Unlike the Ace Attorney series, this game isn’t about lawyers or courtroom drama, this game is murder mystery. The game starts with you questioning your own death which is revealed to you by Ray, your tutorial guide office lamp. You don’t find out much at first story-wise but you do get a good tutorial on how to play the game. You learn from your office lamp buddy, that you’re the soul of the dead man and that you are one of the rare few who has the ability to posses the core of inanimate objects. You can use your “ghost trick” ability to cause objects to function in different ways so that you may interact with the living.
The game is all about puzzles. Time stops when you go into ghost mode and to poses objects, you need to be within a close enough radius to hop from one to the other. The puzzle element comes into play when you have to figure out how to get from one side off the room to the other or use an individual objects abilities to change the fate of what is happening. Along the way you sometimes have to stop someones death by going back in time 4 minutes prior to the death and using the objects to save their life. The puzzles can be challenging and it takes some creativity to solve them. Not once was I frustrated with any of the puzzles and even though I had to start over a few of them, I still had fun doing so.
This game is a blast, the story is engaging, the animation and art style are incredible, not something you normally see on a DS. The characters on screen are animated very well. Its silky smooth in the way everyone moves on screen, more like your using the game to edit a video. Any dialogue is handled by a pop up 2d image of the character with a dialogue box, similar to the Ace Attorney series and most RPGs on handhelds. Maybe it’s a limitation of the DS cartridge size but I would have loved if they used the same fluid animation and recorded voices with the character dialogue.
Characters have their own animation style to suit their personality which can lead to some funny results. Like the detective who dances around like a wanna be Micheal Jackson.
The music is another spot you can tell this game was done by the same folks behind the Ace Attorney series; after listening to a few tracks it just has that same feeling about it. All good though as the music fits to each character and scene. The tunes are quite catchy and you’ll find yourself humming them later.
All in all I loved this game. I like the murder mystery storyline, I like the clever puzzles, and I enjoy the game-play. If you own a DS and want something fresh to play, go find this now because just like the Phoenix Wright games, I feel this will be a hard to find classic in the coming months.