You’re jolted awake, shaken from a long, comfortable slumber by a frantic man with shock white hair and a sense of urgency that does little to soothe your frayed nerves. Klaxons wail and your senses are generally overwhelmed by the rush of stimulus they’ve not been subjected to in nearly seventy years. Wait, seventy years? It was supposed to be ten… and now you’re being sealed in a pod and dropped onto the surface of an alien planet, and you have next to no idea what’s going on . The world that awaits you is mysterious but lush and vibrant, full of bizarre creatures and a sizable number of people with a curious affinity for a questionably reputable mega-corporation. You’re intrigued, and you want to dive in deeper, except you can’t shake the sense that you’re wearing goggles covered in mud and grime you can’t seem to clean off.
The first fifteen minutes of The Outer Worlds serve as a great introduction into a world that should be full of life, personality, and unique character, but on the Switch the experience ultimately comes off as a discount replica of the genuine article.
It’s bleak, and it’s dark. Strange noises terrify you, and you have no idea where you are. All you wanted? Berries from a nearby bush. Now your shuddering under some rocks. Afraid of the monsters outside who are looking for a much-needed meal. On the menu is Homosapien, this Homo sapiens in particular. As your mother attempted to fight off the hungry beast, you ran. Feeling guilty for leaving her but afraid she won’t make it. You call, she doesn’t reply. Ever growing concern buries you and clouds your mind. Do you die here, is this the last you’ll ever see of your friends back at the nest? Does your lineage stop here?