Change happens. It’s inevitable in most cases. This is especially true in game development, and Redout: Space Assault from 34BigThings is such an example. What started as a massive space combat game for PC, was shelved in favor of a narrower game that would launch on Apple Arcade. It’s been two years since Redout: Space Assault came to iOS, now PC and consoles have their turn to experience it. And the release has not been worth the wait, at least on PC, as it’s disappointing and a bug-ridden mess.
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