Saints Row: The Third Remastered Review

May 26, 2020

Remasters are becoming nearly as common as standard releases, with developers and publishers looking for opportunities to update their games from the previous generation to look and perform better on modern hardware (and perhaps just looking for a more palatable way to suggest that players repurchase a game they already own). The actual quality of remasters vary drastically across releases, with the bare minimum effort being support for higher resolutions and marginally up-scaled textures, and the absolute top end of things being just shy of total remakes. Most games fall somewhere in between, or perhaps re-implement an older title in a newer series release’s engine, and generally are serviceable in that they allow you to keep playing a game from a previous generation that might no longer be accessible. Then, there’s Saints Row: The Third Remastered, which, and I can’t believe I’m saying this, is one of the best remasters I have ever seen, and actually feels like a proper utilization of the term. It is truly a remarkable, notable improvement over the original game’s presentation in nearly every aspect, and frankly it is a joyful way to return to Steelport after all these years.