Rare is the occasion when a game comes along that doesn’t just raise a standard, but redefines it in a way that everything else which comes after it will be forced to reckon with. Hades is that game in so many ways, a particularly impressive feat in the constantly overcrowded and somewhat stagnant roguelike genre. Where some games are content to experiment with the standard formula in small ways that don’t always land, Hades boils the roguelike down to its essential elements and uses them to construct the quintessential manifestation of the genre, tightly interwoven with a compelling narrative experience that celebrates its core mechanics as much as it complements them. That new sound you’ve been looking for? Well, listen to this.
The Father of Taoism, Lao Tzu said, “Being deeply loved by someone gives you strength, while loving someone deeply gives you courage.” Red’s motivations for her courage and strength exemplify that. Transistor is beautiful sci-fi world, somewhat anachronistic as it is a neon-soaked jazz-infused world reminiscent of the 1940s.
A new kind of apocalypse has occurred, named “The Calamity” and it has struck this beautiful watercolor world. You are the Kid – the sole survivor of the world that’s been shattered around you during your slumber. One thing that becomes apparent is that the narrator is not scripted in the sense that he says the same thing at the specific points of the game. Instead, the narrator details YOUR adventure as how you play it. With each movement or action, the Stranger as he comes to be known has something to say – each unique and not likely to repeat.