Void Bastards is an exciting spin on the rogue like formula, blending elements of FTL, System Shock, and run-based game play, dressed up in a fantastically realized art style inspired by graphic novels. The world is detailed, saturated in creepy desolate sci-fi atmosphere sprinkled with healthy amounts of dark humor, and sports loads of smart design choices that give the game a unique feel in a crowded genre. Scott loved Void Bastards when it debuted last year, and I’m personally very excited to see it make its way onto the Switch, as its game play feels extremely well-suited for shorter sessions on the go. I also shared in that enthusiasm for the game at launch, and have been curious to see how it would fare when brought to a portable platform. After all, this is a game where immersion is essential to the experience and any compromise to its critical components will break that experience, and undermine a lot of what makes Void Bastards such a fun game to play.
Look, a lot of games come out each year. More games were released this year over last. A lot’s changed in this decade in gaming. As a result, it’s becoming increasingly harder to find the time to play them for review, or play anything else for fun. So yes, there’s going to be glaring omissions and other oddities, but at least understand there’s just a lot of fucking games right now. And a lot of them are good. So let’s kick this thing off!
Void Bastards came out of nowhere with its announcement back in November, and it looked very promising. The final version has not been a disappointment in the slightest. Void Bastards is FTL meets System Shock while brimming with personality, dark humor, and a devilish charm by being equal parts entertaining and challenging throughout your journey. The gameplay is structured with a focus on the campaign that doesn’t feel like much of a roguelike, though it very much is one. Void Bastards is one of the best roguelikes around, and the most fun game I’ve played all year.