Windbound Review

Sep 09, 2020

Windbound comes at you strong, with a striking sense of visual style that lands somewhere between Sea of Thieves and The Legend of Zelda: The Windwaker, and it seemingly deliberately dabbles with similar visual themes. Its rich, vibrant world is presented with striking colors and beautiful, fluid animation, all of which breathe extraordinary life into the lush environments and highly animated local fauna. It’s a gorgeous game to look at, and it helps set a tone early for itself as a game about discovery and wonder. The story begins with your character at sea in the middle of a violent tempest, captaining one of many small boats struggling to fight their way through the storm. Waves swell, and suddenly a massive sea creature the size of a small island breaches the surface, threatening to destroy everything around it. A gigantic tentacle raises from the depths and crashes down upon you. You awake to find yourself standing on the surface of a calm sea in the still of night, with a giant, swirling portal of light before you. What choice do you have but to step through and see what fate awaits you? You awake again, this time on a very small island in the middle of an expansive ocean. It’s daytime, the sea is calm, and you have nothing to your name except the clothes on your back and the knife in your belt.