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Dec 03, 2025

New gameplay trailer for Cathedral: Crow’s Curse shown during the Best Indie Games Winter Showcase

From Press Release:

Helsingborg, Sweden – December 2nd, 2025 – Independent Swedish developer Decemberborn Interactive today revealed a brand-new gameplay trailer for Cathedral: Crow’s Curse during the Best Indie Games Winter Showcase, offering the most detailed look yet at the game’s exploration and combat systems.

The new trailer showcases how Cathedral: Crow’s Curse builds on the core design of the original game with a stronger emphasis on fluid traversal, combat depth and world exploration. It offers a first look at how these expanded systems reshape the gameplay experience, as well as teasing new dangers awaiting players within the Shade Forest and other unexplored regions.
New gameplay features highlighted in the trailer include:

  • A full world-map system with fast travel to streamline long-distance exploration
  • Ranged combat using a bow and arrow for more strategic encounters
  • A new dash movement ability enabling greater mobility and combat flow
  • Multiple new enemy types appearing in the Shade Forest and uncharted regions
  • An expanded artifact upgrade system featuring toggleable abilities and dedicated skill trees for deep customization

Cathedral: Crow’s Curse is coming to Nintendo Switch, PlayStation 4, and PC via Steam and GOG in 2026.

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About Cathedral: Crow’s Curse
Set in the universe of Cathedral, Crow’s Curse is a standalone action-adventure prequel focused on tight combat, exploration, and atmospheric storytelling. Players take on the role of Crow, a skilled Shade Sentinel venturing into cursed forests, forgotten ruins, and ancient strongholds to uncover the origins of the Sentinel order and confront the dark forces that threaten it.

Combat is fast, precise, and skill-based – challenging players to master dodges, parries, and carefully timed strikes – while optional stealth mechanics allow for tactical approaches and surprise attacks. The world is fully seamless and richly hand-crafted, blending familiar locations with vast new areas brought to life through detailed pixel art and dynamic lighting.

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