I love retro games. Love them or hate them though, they’ve paved the way for what has become today’s video games. Often times hard, often times frustratingly cheap in design, we pushed through these experiences back in the 80’s and 90’s. What’s great to see over the last 10 years or so is the revival of these games. Games that try to recreate that feel but in today’s market. Sydney Hunter is one such game and I’m happy to report it brings all the feelings of old school titles along with some great modern convenience.
Age of Empires II: The Age of Kings remains the best reviewed Age of Empires game in the series history. Age of Empires II: Definitive Edition celebrates the 20th anniversary of its release with a whole host of improvements, an expansion with new civilization, Ultra HD graphics up to 4K resolution, and a complete modernization of the gameplay. This is a “definitive edition” that lives up to the name. Age of Empires II: Definitive Edition is a game that’s aged like a fine wine.
It’s been 7 years since the original Unity of Command came to Steam, and it remains a gem of an indie title. Unity of Command II retains the gem quality its predecessor was, but it’s a more polished and refined. Make no mistake, it’s no easier than the original, but it is exactly what you’d want out of a sequel. This is a game for grognards, and non-grognards alike. Unity of Command II is developed by 2×2 Games in part with Croteam, another Croatian developer to make one of the most rewarding and challenging strategy games once again.
Robert Kirkman is synonymous with The Walking Dead, but his other successes include the Thief of Thieves comic book series. It’s since been made as a video game that’s been released onto other platforms, and now Thief of Thieves: Season One has finally come to the Switch. Unfortunately though, this version will steal your enjoyment of it, thanks in part to its performance and technical issues. Thief of Thieves: Season One is a game worth playing, if you can deal with the problems it has or by avoiding the Switch version entirely.
After spending so much time in the future, and a quick romp in the past, Call of Duty goes back to the present. And Call of Duty: Modern Warfare does so in spectacular fashion. The campaign serves as a reboot, offering realism and authenticity not explored in this series before. The multiplayer has that remarkable Infinity Ward trademark on it. And the Special Ops mode continues where the story ends for you and friends to play cooperatively that’s been gone for far too long. This feels like a return to form for the series, and Call of Duty: Modern Warfare feels like coming home.
The month of October is the perfect time to release a horror game right? Spooky season in peak, horror movies sales increase, and candy everywhere. A new horror experience is right on player’s doorsteps this Halloween and it’s one I have been following for quite a while. So much, I originally backed Song of Horror on a Kickstarter that didn’t make its goal. They didn’t give up though. Now years later, Song of Horror has been released and aims to provide players with an episodic tale of suspense and nightmares with a unique twist.
It’s hard to dispute the value and importance of a quality headset for a solid gaming experience. A good headset is the difference between playing a game and experiencing it. It is the crucial element in clear communication with your team in competitive play. It is the tactical advantage in a tense situation. Having serious hardware for your ears that lets you hear clearly and effectively is as essential to your gameplay experience as your monitor, your mouse, or your GPU.
I’m not a huge fan of rogue-like games. Admittedly that’s probably not the best way to start off a review of a game in the genre, but hear me out. Rogue-like games usually require some sort of replaying levels over and over with little gains. Perhaps those gains come from learning a level or how to better handle enemies. Each game with these elements and within this genre always seem to have varying degrees on how they work. For my, it feels like all the work I’ve done amounts to nothing in a lot of ways. Jumping into Children of Morta, like any game in this genre, had me a bit apprehensive. Hours later, one thing became very clear: I adored this game, its story, and its progression system.
It seems like every other day, we turn around and notice we’re getting more ports on the Nintendo Switch. More games to choose from is never a bad thing though. Just in time for the spooky season we have a port that I was honestly quite surprised to hear announced. An open world, creature of the night RPG, Vampyr is about to come knocking on players doors and it’s mostly a great experience on the little guy. As a fan of the original release, I was curious just how much bite this version had retained, or would it be better buried and forgotten?
Harrowing. That’s how I’d describe Lonely Mountains: Downhill. Never before have I played a game quite like it. Sure, Trials HD has some element of this, but it’s not the same. Downhill Domination on PlayStation 2 kind of went for this feeling, but it’s been a long time since that game. The pure brilliance of Lonely Mountains: Downhill‘s minimalist yet detailed art style and sound design combined with excellent controls make it an absolute gem.