FBC: Firebreak is simply not Remedy’s best work. Moreover, FBC: Firebreak is a complexly put together game, because I’m not sure what is trying to achieve. Ultimately, it doesn’t do what Remedy is known for, and that’s having a strong narrative to support the gameplay. FBC: Firebreak is a perfunctory game that offers a paranormal co-operative experience set in a unique universe people may or may not know, and a game I can’t recommend you get to know.
Frank Herbert’s sci-fi epic “Dune” was a real page-turner in 1965. And since then a series of old and new movies were made, a deckbuilding boardgame on PC, and even a 4X RTS was also released by Funcom. And now we have a massively multiplayer survival game from Funcom that feels like most like “Dune”. Dune: Awakening is not without it flaws, but it flies past anything in the genre to be the most coherent and satisfying survival game, and it’s a damn good “Dune” game, too.
11 bit studios has a serious pedigree with This War of Mine and Frostpunk 2, one strong in its narrative and the other in its gameplay. By all accounts, The Alters is a careful combination those games to be one of the best and a standout in 2025. It’s a game of personal choices and branching paths that will encourage future replays. The Alters is a game of many things: base building, survival, exploration, and a deep sci-fi narrative to all coalesce into a cohesive unit to be an unforgettable and emotional experience.
We celebrate the 75th anniversary of Formula One this year, where F1 25 marks the 23rd game in the venerable series, and is my 12th review of the F1 game series. And I can say with clarity that this is far and away the best entry in the series to-date. Not a single feature or mode is wasted here, everything is engaging and expertly made. F1 25 is all gas, no brakes to be one of the most complete and satisfying racing simulations you can buy.
Spray Paint Simulator takes clear inspiration from popular relaxation based simulation games like PowerWash Simulator and House Flipper. As a big fan of these types of games, I found myself immediately enjoying my time with Spray Paint Simulator. It offers that same satisfying, low-stress gameplay loop, but adds its own unique twist that sets it apart from its inspirations.
There are very few things that bring me as much joy as playing a deckbuilder. That doesn’t mean, though, that I am good at them. One of the exceptions was “Monster Train”. Shiny Shoe’s debut title traded long winded runs for short, intense ones and very straightforward mechanics. You would think that most of this ethos would be translated to “Monster Train 2”, right? Buddy, I am here to tell you that if you play the sequel with the same mentality as the original, you better get ready for a world of hurt.
RoadCraft is another unique entry from Saber Interactive, offering the opportunity to create a company from scratch and rebuild the world around you. There’s a clever blend of weather and construction, and needing to adapt to ever changing scenarios to restart the local industry. A lot of systems like damage and fuel were vaulted for accessibility, but that has come at a cost. RoadCraft is certainly niche, but it’s first one of these that felt that the work wasn’t worth the reward.
Short stories are fantastic, easy reads that make you feel accomplished. The same goes for short games. I much prefer them over something you need sink 100 hours into. However, when it comes to Frog Legs from Elliott Dahle, it’s one game I wish there was actually more of.
“Bad boys, bad boys, what ’ya gonna do? What ’ya gonna do when we come for you?” The Precinct is the follow-up to American Fugitive from Fallen Tree Games. In this reverse-GTA, we find ourselves in the shoes of a rookie police officer with a strong family background and justice to be served. The Precinct has a fun open-world to engage in, policing systems that hold you accountable, and a neon-soaked city full of crime to stop.
I loved DOOM (2016), but when it came to DOOM Eternal, it was a game I tolerated but didn’t really like. With DOOM: The Dark Ages, I feared that I wouldn’t like it, especially for a game with such a focus on parrying. Those fears have been allayed, because I wholeheartedly love this top to bottom. The Dark Ages feels clever and timely to be an action FPS with a parry system that feels like nothing else, where the action never lets up and doesn’t disappoint. DOOM: The Dark Ages lets you ripeth and teareth in the days of future past with great impunity for an unforgettable campaign of carnage.
I remember when I first sat down with The Elder Scrolls IV: Oblivion back in 2006, it was just such a jaw-dropping and fantastic RPG experience. It was my first time with a Bethesda RPG, and I was hooked. So much so that I ended up getting 100% of all the achievements on Xbox 360. The Elder Scrolls IV: Oblivion Remastered is more than a simple remaster, but it manages recapture the feel of playing it like it is the first time. And if it is your first time, you’re in for a real treat. The Elder Scrolls IV: Oblivion Remastered stands as one of Bethesda’s best RPGs and a world filled with wonderment and danger.
Compulsion Games have a deep understanding and execution of narrative elements that keep you hooked. South of Midnight is yet another entry that allows you to invest into its characters and world; though the combat leaves something to be desired, I was compelled to see the game to its end. South of Midnight is southern tapestry full of folktales, heart, earnestness, and it has been worth the wait.
“I wish I had a time machine”, I murmured during an online call with some friends. I could feel their anticipation of what I was about to say next. Give up on writing to become a woodcutter? “So I could see fewer ‘Khazan has fallen’ screens”, most burst into laughter followed up by “Lucas, you should stop playing those games”. They are not wrong. “First Berserker: Khazan” was the next one in a long line of “souls likes”, “Nioh-likes”, “punishment machines”, however you want to call it. Yes, dear reader, it is one of those games. Yeah, you know the one. The type of action RPG that had a massive surge in the past decade. Stamina meter, punishing bosses, character customization, learning attack patterns and—hopefully—beating a boss after 30 or 40 attempts. The thing is, “First Berserker: Khazan” is both this type of game, and isn’t.
If you haven’t jumped on the Monster Hunter train by now, you’re certainly aware of its incredible rise to status and fame in the West over the series’ past several releases. Capcom’s continued bid to make the Monster Hunter franchise more approachable and playable to more people, while constantly refining the grand formula has resulted in what is probably the most tightly balanced version of Monster Hunter yet. I would go as far to say that it’s the best Monster Hunter ever, if it wasn’t constantly getting in its own way. Instead, it’s a baffling mix of incredible fun and handwringing boredom that eventually reaches its potential after a whole lot of stumbles.
The last proper Commandos game we had (not counting the recent HD remasters) was Commandos 3 back in 2003. That’s a long time for this series to lie dormant. Though thankfully the real-time tactics genre hasn’t been as quiet, seeing resurrections across various games in the last decade. Commandos: Origins inserts itself quite nicely into the fold, thanks to the new internal development studio to Kalypso in Claymore Game Studios. Commandos: Origins is a faithful prequel feels like a fitting return full of challenging missions that will exercise the trial-and-error gameplay that feels like a modern classic.
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