Vandals from Cosmografik and ARTE is a beautiful, historic revisit of the world of art’s most notorious form of expression, tagging. Playable on PC and mobile makes for a wonderful experience no matter how and where you play. Vandals looks and sounds like an art piece in motion. While its puzzles will keep you going, it is the underlying history lesson it quietly teaches you is what you’ll stay for.
Now this is a story all about how / My life got flipped turned upside down / And I’d like to take a Minit, just sit right there / I’ll tell you how I overcame a frown after I took this cursed sword. Minit from collaboration of developers JW, Kitty, Jukio, and Dom have something special here. It being published by Devolver Digital says something, too. But playing Minit is a unique and exciting adventure that is more than minute’s worth of enjoyment.
The return of the MX vs ATV series comes thanks to THQ Nordic and Rainbow Studios, the original publisher and developer. However, that return is met with a meh, rather than memorable. MX vs ATV All Out has just about everything that made the series what it is, but feels like a step back from where it left off. The core presentation and offerings of MX vs ATV All Out are really solid, though the things all around tend to fall apart the longer you play it.
Sea of Thieves is the pirate game I’ve always wanted. It doesn’t deliver in all the ways I would have expected, but it makes me feel like the world is my oyster. Rare nails the look, sound, and feel of being a pirate with Sea of Thieves. Where it falters though, is giving you the information necessary to get started. Once you get everything figured out though, Sea of Thieves is at its most fun with friends.
Montana is an unlikely place for a videogame setting, but in Far Cry 5 it is hard to think of anything more fitting. Taking place in the fictional Hope County, there’s a lot of big sky to traverse and experience. Almost from the beginning, you’re free to go anywhere you please and do things in any order. You’re never limited by what missions you can take on. This is an open-world, with very little linearity. With that, Far Cry 5 is an absolute treasure state.
The release of Burnout Paradise was a massive hit from Criterion and EA. It signified that not only was more Burnout wanted, but something different would be accepted. This was the first open-world Burnout game which lent itself to offer much more freedom than in prior games, while still providing speed and car crashes looked like an aluminum can being crushed. Originally releasing onto Xbox 360, PlayStation 3, and PC in 2008; Burnout Paradise Remastered looks to recapture the magic on Xbox One and PlayStation 4 (with a PC release later this year) in 2018. And with this, Burnout Paradise Remastered does just that.
Immortal Redneck is a first-person roguelike from developer Crema. The mash-up of a redneck from the state of Kansas in the United States who vacations to Egypt, and is inadvertently turned immortal has got to be the silliest things I’ve played as of late. But it is engaging, rewarding, and keeps you coming back. This roguelike is a mix of Rogue Legacy meets Ziggurat with enough changes to be recognized that shouldn’t be kept under wraps.
In everything from trailers to the Steam page itself, you’ll be reminded that Into the Breach is the next game from Subset Games, “the makers of FTL“. This, if nothing else is a reminder that FTL is great, but know that Into the Breach is even better. This is a game of tactics that’s chess-like where you must think in moves ahead and care about positioning of units, despite there being randomness that can upset these plans. While Into the Breach is not FTL, it evokes similar feelings of dread to losing it all with one poor decision that’s backed by excellent and smart gameplay that will have you playing to the point where you’ve lost track of the time.
GRAVEL is Milestone’s latest, an ambitious and exciting off-road racer that tries something different. Developer Milestone has a well-developed history of making motorcycle games of different kinds from road to dirt with a smattering rally games in the mix. Their experience makes for a competent racing game that does little to innovate the genre. GRAVEL has a great premise that doesn’t deliver in all the ways it should, but the great racing is what really drives the rest of the game.
One of the major challenges facing any narrative-driven game is the successful execution of a story whose quality merits the player’s time spent. This is especially true for games which are essentially interactive dramas. While Subsurface Circular certainly isn’t a visual novel by any means, its core mechanic is story advancement through conversation.