From Press Release:
Prague, 3. September 2026 – Bohemia Interactive invites all players to get behind the wheel, take on the cosmos, and carve their own path through a retro-flavored roguelite adventure in the Early Access launch of Cosmo Tales, available today on Steam. Blending arcade vehicular combat, a story told through standalone tales episodes, and a build system with thousands of possible combinations, Cosmo Tales is designed to be picked up in minutes and explored for hours.
Cosmo Tales is a story-driven roguelite where your car is your weapon, your workshop, and your ticket across the cosmos. Choose one of three playable cars, each with its own handling, playstyle, and customization options, and drop into combat arenas spread across three distinct environment biomes. Every run is a self-contained tale, so players who are only here for the story can follow it at their own pace, while completionists have plenty of challenges, secrets, and collectibles to chase across every arena.
Between fights, you shape your build. Weapons, upgrades, and modifiers combine into thousands of possible loadouts in a system that is deep enough to reward experimentation but simple enough to understand on your very first run. No two tales play out the same way, and every biome hides secrets worth digging for, from tucked-away collectibles to encounters that only reveal themselves to the most curious Cosmonauts.
From high-speed arena skirmishes to showdowns against oversized bosses, Cosmo Tales keeps its tone light, its action loud, and its soundtrack proudly retro. It is accessible enough for younger players to enjoy, and deep enough that adults will not feel babysat.
What’s Waiting For You Right Now
4–8 hours of gameplay, depending on your playstyle, split into standalone tales for Cosmonauts who are only interested in the story as well as those who want to complete every in-game challenge.
3 environment biomes of combat arenas, each hiding secrets worth digging for.
3 playable cars, each with its own playstyle and customization options.
Thousands of build combinations in a deep, but easy to grasp, roguelite system.
Boss encounters, collectible skins, and retro music that give every run its own character.
Fun for every age, accessible enough for younger Cosmonauts and deep enough that adults won’t feel babysat.
Why Early Access, and How Long
Cosmo Tales will stay in Early Access for a maximum of one year, with the 1.0 release planned for 2027. Early Access gives the team the chance to build the rest of the game alongside the players feedback, adding new content on a regular schedule and adjusting the experience based on what players enjoy the most.
During Early Access, the team plans to introduce new cars, more story, and new game modes, including assist co-op for Cosmonauts who want to share the ride with a friend. Community feedback will play a key role in shaping the road to 1.0.
Price and Availability
Cosmo Tales is priced at $19.99 (regional pricing available) and arrives with a 15% launch discount, available for the first two weeks of Early Access to welcome the first wave of Cosmonauts.
Cosmo Tales is available today in Early Access on Steam.
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Bohemia Interactive Official Channels:
Web: www.bohemia.net | Facebook: BohemiaInteractive | X: @bohemiainteract
YouTube: Bohemia Interactive | LinkedIn: Bohemia Interactive
About Cosmo Tales
Change reality at the hit of a button to completely turn this game on its head—different abilities, gameplay, enemy behavior, and more. Embark on this fast-paced, dimension-shifting adventure with a witty sentient cosmobile and enjoy a game full of whimsical stories. Whether you are a kid or a parent, this experience is for the whole family to enjoy.
About Bohemia Interactive
Our story began with our first game, Arma: Cold War Assault, released back in 2001. Developed by just a handful of people, this PC-exclusive title became a massive success. It sold well over a million copies, received numerous industry awards, and was praised by critics and players alike. Since then, we’ve grown from a ragtag bunch of garage devs to an international family of over 400 professionals, working on Arma 3, Arma 4, Arma Reforger, DayZ, Ylands, Vigor, our proprietary Enfusion engine, and various other projects. Our ambition: to make games that act as platforms for people to explore, create, and connect.
For more information, please visit: www.bistudio.com