“The two most powerful warriors are patience and time.” – Leo Tolstoy, War and Peace.
Iron Danger from Action Squad Studios and Daedalic Entertainment embraces time with a idiosyncratic gameplay mechanic that makes it unlike anything else out there. Though the patience to get through some encounters has been sometimes draining. Iron Danger offers a ton of possibilities under the banner of tactical combat where you can erase failure and write success at-will to great triumph. While I think there’s something special to be found here, this is a game undercut by an overall lack of polish.
AER: Memories of Old opens promisingly; you are treated to a brief exploration experience in a mountain cave that shows off the game’s beautiful flat-shaded, low-poly art style and familiarizes you with the game’s “lite” dungeons. At first blush it seems you’ll be embarking on an adventure rich with intrigue and dynamic locales full of puzzles and ever-expanding lore. Once you leave the cave and get your first glimpse of the vast realm of floating islands, you could be forgiven for thinking that there’s a great deal to do in this world. However, once you begin bouncing from landmass to landmass and looking closer at what’s around, you discover that the world of AER is more superficial than substantive, and there just isn’t as much to the game as it first lets on.