The path leading to this release hasn’t been the smoothest. Originally releasing in 2010 as Elemental: War of Magic. It was met with heavy storm of server and game problems. Then in 2012, Stardock reworked the game re-released it as Elemental: Fallen Enchantress, or simply Fallen Enchantress. Fallen Enchantress was a success, garnering many awards and completely wiping away the problems of the forebear.
Epic Games, Inc. today revealed a new version of its “Elemental” real-time demonstration, the premier showcase for the studio’s breakthrough Unreal Engine 4 game engine technology, running on the PlayStation®4 computer entertainment system at today’s PlayStation Meeting 2013.
“We are thrilled to build onto our long-established success with PlayStation®,” said Tim Sweeney, Epic’s founder and chief executive officer. “Unreal Engine 4 is expertly designed for the next generation of game development and the outstanding power of PlayStation 4. Today’s demonstration offers a preview of what developers can accomplish using our tools to create games for PlayStation 4.”
In the new presentation, a scene featuring the fiery mallet-wielding Elemental knight picks up where the original demo ends. Unreal Engine 4’s high-end rendering capabilities are evident, as dynamic lighting and shadowing bring intensity to contrasting volcanic and snowy vistas. Real-time reflections, subsurface scattering and GPU-powered particle effects fill the screen space with visual gems as a new ice behemoth cracks free from a frozen mountain and emerges with a radiant, frosty bellow.