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UPDATE: From Dust coming to PSN on Tuesday

Sep 08, 2011

From Dust from Ubisoft was one of the best arcade games of the year on Xbox Live Arcade and today the team at Ubisoft officially announced that the game was heading to the PlayStation Network later this month. The game is due out on September 27th September 13th as the Playstation Blog confirms with Ubisoft.

So make sure to pick up this gem if you did not already play it on your 360. This game was voted as the best strategy game at E3 earlier this year and it has definitely lived up to the hype. For more information be sure to check out our review.

From Dust Review

Aug 18, 2011

– Ed Acosta

Our Score: 4 / 5 – Awesome

From Dust is quite the fun game.  You play as this divine god, or what the natives call The Breath, an disembodied force that has the power to absorb the major elements of this world: water, dirt and lava. You distribute them to aid the natives in reaching magical totems to build villages and populate the lands.  But it’s not all happy dappy super terrific days ahead for these poor natives.  They have to deal with tsunami’s, drought, wildfires, floods, and raging lava.

The goal of the game is to make it to populate totems scattered throughout each level to open the door to the next land.  Once the natives reach a totem and finish their village making, which what I suspect requires a lot of hanky panky, you are granted an additional power to assist you.  The power ups come in a few flavors and each are pretty self explanatory, like Jelly Water for example.  It does basically just what you think it might do, turns water into gelatin which can then be scooped out for safe passage by the natives.  Each environment has it’s own sets of challenges that will require you use most of the skills and elements given to you.

One early level has you absorb lava to dump along a rock cliff creating a massive wall to stop a tsunami.  Once the natives are safe from the tsunami, you can use that totem’s power to jellify the river in front of them so they may pass on to the next totem.  What I really like about this game is you don’t have to use the same methods to accomplish your goals.  In the example I just gave, I went about it slightly differently.  Instead of Jellifying the water, I used the lava to re-route the waterfall supplying that river it’s water.  It was a win win because the water re-routed next to the volcano which helped the oozing lava make a safe path away from another village.  There is a lot of sense of control in the game that I haven’t had in years and it comes from being able to sculpt the land to your own divine vision.  If you wanted, you could just kill the villagers by pouring molten hot lava over them, that’s your choice to make.

The game looks beautiful, watching a tsunamis gain momentum and come right for your village  is amazing.  When the totem to defend villages against water is active you see the mile high tsunami rush around the village as if it were inside an invisible bubble.  When bringing trees across your land, the environments look lush and beautiful, while the dry deserts look harsh and deadly.  The detail is in just about everything and it’s appreciated at how much effort was made to make this world feel alive.

You have the story mode where you go through the different lands keeping your natives alive and moving.  There is also a challenge mode where you are given certain tasks to accomplish in order to proceed to another challenge.  Finally, once you finish the game you have access to a free play level that takes the reigns off and lets you run wild; you can build and destroy to your heart’s content.  I wish there would have been an actual free play mode rather than going back to a previous level that had a free play aspect to it.  They could have had the free play be another game option at start with maybe some unlocked features added to it for beating the story.  There’s also one achievement in this game that is going to be the achievement whore’s nightmare.  You have to complete the whole story with a death toll of only 5 villages, not 5 villagers which I had originally thought and called BS on.  Still though, ouch.

This game is great fun and scratches that building itch like Legos and sandcastles do, so what are you waiting for, give the game a try then spend your hard earned money on it.  It won’t disappoint.

Retails for: $15.00, recommended purchase price: $12.00

An XBLA code for the game was provided by Ubisoft for Review purposes

Summer of Arcade (2011) Release Calendar

Jul 01, 2011

Microsoft has released the details to this year’s Summer of Arcade, and it looks to be a scorcher with some amazing games. Focusing on some of the smaller, indie developers out there.


Bastion (July 20 – 1200 Microsoft Points)
Take control of a character known as The Kid, who is thrust into a world that has literally collapsed around him. He must now construct a safe haven and build a new world from the remnants of the past. The game features lush and imaginative artwork as well as an innovative reaction system that responds to your actions in real time throughout the adventure.




From Dust (July 27 – 1200 Microsoft Points)

Immerse yourself in a world as exotically beautiful as it is dangerous! Control the destiny of a primitive tribe against the backdrop of a world in constant evolution—a universe where mighty Nature reclaims what is hers, and your mastery of the elements is your people’s only hope of survival …




Insanely Twisted Shadow Planet (August 3 – 1200 Microsoft Points)
Experience a captivating adventure set in a unique, rich and insanely twisted world, blending exploration, intense shooter action, and puzzle-solving with gorgeous visuals and rich story telling in a Hollywood-quality presentation. Insanely Twisted Shadow Planet draws you into an epic journey full of surprises, danger and wonder.




Fruit Ninja Kinect (August 10 – 800 Microsoft Points)
The worldwide gaming phenomenon Fruit Ninja has now arrived for Kinect! Your arms are now blades, and the epic battle against the world’s most delicious produce is just beginning. Fruit Ninja Kinect is an amazing evolution of the slice-em-up genre created by Halfbrick, using next-gen power for the juiciest combat ever. Fruit Ninja Kinect includes all the action you know and love with precision control — along with special features exclusive to Kinect.



Toy Soldiers: Cold War (August 17 – 1200 Microsoft Points)

The Cold War is decided when eighties-era action toys come alive and wage war! Toy Soldiers: Cold War blends intense first person combat with addictive action strategy, whether you’re scrapping solo or jumping into the fray with friends.

As a bonus: Grab all five Summer of Arcade games to receive a special bonus from Xbox LIVE. If you buy all five titles, we’ll send you a code for the upcoming role-playing game (RPG) Crimson Alliance including all three characters FREE!