inXile Entertainment recently announced the Wasteland 2 Game of the Year Edition, an enhanced and expanded update to the original game slated for late summer this year. inXile is now pleased to announce that this upcoming edition will be offered as a free upgrade to all previous crowdfunding backers and any purchasers of the original edition of Wasteland 2. This update will be released for all owners on Microsoft Windows, Mac OS X, and Linux platforms.
inXile entertainment is happy to announce the release date for its crowd funded post-apocalyptic cRPG Wasteland 2: it will be coming to digital and physical retailers September 19th!
The Wasteland 2 beta has been out for several months now, and players from 181 countries have put in 26 million minutes or almost 50 years of gameplay time. Based on beta testing metrics and feedback, inXile Entertainment estimates the game will take about 50 hours to complete for a regular playthrough.
For the first time, gamers are getting the chance to play inXile entertainment’s Wasteland 2, which was successfully crowdfunded through Kickstarter in April 2012. More than ten thousand backers entered the backer beta on Wednesday, through their Kickstarter or late pledges to the project. Wasteland 2 will also be entering Steam Early Access on Friday, to allow late backers to purchase and jump on immediately.
InXile Entertainment today confirmed that Wasteland 2 will include the original Wasteland game that was released in 1987. The original RPG is considered the godfather of post apocalyptic games and went on to win numerous awards. Computer Gaming World inducted Wasteland into their Hall of Fame, and in 1996 they ranked it the #9 best game from a list of 150 games.
“The #1 request we had during our Kickstarter campaign was to have the ability to play the first game. Fortunately EA has continued to support us on this project and has granted us the ability to bring the original to the players,” said Brian Fargo, of inXile Entertainment. “It is great to be able to make Wasteland available for those feeling nostalgic or who want to experience it for the first time. It certainly will not be a pre-requisite to understand Wasteland 2, but it adds some extra flavor if you did play the prequel.”
The link for the Wasteland 2 site: http://wasteland.inxile-
inXile entertainment confirmed today that they have reached an agreement with award-winning RPG developer Obsidian Entertainment to collaborate on the game design and writing for their Wasteland 2 project if the funding level reaches $2,100,000. Obsidian’s Chief Creative Officer Chris Avellone will be working directly with the design team at inXile to help bring the world of Wasteland together. Avellone stated, “Wasteland is one of my favorite RPGs of all time, and when Brian asked if I wanted to work on the sequel, I jumped at the chance. While I’ve worked on Fallout 2 and Fallout: New Vegas, getting the chance to work on the spiritual predecessor to the Fallout franchise is a honor.” Brian Fargo added, “I have a history with the guys at Obsidian that dates back to the days of Interplay’s Black Isle studios. Together we created some of the greatest RPG’s of all time, from Fallout 1 & 2 to titles like Icewind Dale and Planescape: Torment. It is great that we now have a chance to reunite on a project like Wasteland 2.”
In addition to Chris Avellone’s help, Obsidian will be lending the experience they have in the development of RPG games and tools to inXile. Fargo believes this collaboration will allow him to focus more energy on the game, “Obsidian has an incredible library of story, dialog and design tools that they have used to create hits like Neverwinter Nights 2, Star Wars: Knights of the Old Republic II, and of course, Fallout: New Vegas. Regardless of the tech we use to develop the game, experience with these tools will help us efficiently design the game without wasting time and resources on the tools needed for development.”
Wasteland still has 17 days remaining until the Kickstarter funding ends. At this time the project has around 33,000 backers and has raised more than $1,650,000. In addition to the PC version, inXile has officially announced Mac OS X and Linux versions of Wasteland 2.
InXile is also announcing a solution for everyone who wants to back the project, but who live in a country where backing it on Kickstarter is just not possible. Fargo reports, “We want to let everyone know that we are now accepting PayPal pledges directly though the Wasteland web portal. Some of our biggest fans come from Germany and Eastern Europe, yet they have been unable to support us through the Kickstarter/Amazon pay system. We now have an alternative PayPal site set up for such gamers at http://wasteland.inxile-
Details can be found on the Kickstarter site at: http://www.kickstarter.com/
inXile Entertainment today confirmed that Wasteland 2 is now live on Kickstarter for fan funding. Following in the step of the other successful crowd sourced projects (which I once argued but no longer), Wasteland is looking to the fans of classic role-playing games to realize this long awaited sequel.
“I have waited a long time to make this game, and I now have my dream team put together to help make it a reality,” said Brian Fargo of inXile Entertainment. “I had the main storyline created by Jason Anderson, the co-creator of Fallout™. We have Mike Stackpole and Alan Pavlish aboard who were the main designers of the original Wasteland™. Mark Morgan is doing the music and he composed the score for Fallout™1 and 2. And we have the fantastic talent of Andree Wallin helping with the concept art.”
The original Wasteland, released in 1988 has been widely held as one of the top RPGs of all time. IGN named it one of the top 25 PC games of all time and it was short-listed for inclusion in the Smithsonian Institution’s current “Art of the Computer Game” exhibition. inXile has stated that Wasteland 2 will stay true to its roots. The game promises to be a top down, turn based, tactical RPG, similar to its predecessor. The player will be forced into moral dilemmas and will need to deal with the consequence of their actions throughout the game. Not all decisions are a net positive but it’s up to the player to decide which course they take.
With Wasteland 2 being fan funded, inXile has said they will be focused on working closely with the established Wasteland fan community and their Kickstarter backers to create the game the fans are asking for. To Brian Fargo, this is more than just a sequel to Wasteland; “This is a chance to move the power back to the developers, allowing us to make genres of games that publishers just will no longer support.” Brian Fargo went on to say, “This Wasteland sequel exists only because of the fans have pushed us to make it happen. As excited as we are to make the game, it’s the fans’ excitement that matters the most, and their quotes say it all.”