Beaver-themed city builder exits Early Access next month, Shaun Dooley narrates new lore trailer

From Press Release:

WARSAW, Poland – February 5th, 2026 — Beaver lovers, rejoice! After four years and across seven major updates, the lumberpunk city-builder Timberborn will launch into 1.0 on March 5th, bringing a host of new content to the celebrated indie title. Featuring a uniquely beaver-themed concept and innovative sandbox gameplay mechanics, Timberborn has sold over 1 million copies and maintained a consistent Overwhelmingly Positive rating on Steam throughout its Early Access period. The 1.0 build is currently available for public testing on the game’s Experimental branch, receiving regular updates and tweaks ahead of the full 1.0 release on March 5th—a date confirmed in a newly shared, lore-focused trailer narrated by industry stalwart Shaun Dooley (Elden Ring, Netflix’s The Witcher).

The new trailer illustrates the barren and deadly world that the beavers of Timberborn call home, and will now serve as an introductory cinematic at the game’s outset. In an environment on the verge of collapse, where the fires of industry have decimated the natural world, some seeds of hope still remain… and only the ingenuity of your brave beavers can help restore what was lost.

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First launching into Early Access in September of 2021, Timberborn quickly became a defining entry in the city-builder space, both for its zany beaver-themed concept and its innovative mechanics. Throughout its time in EA, the developer team at Mechanistry focused on player feedback and iterating on ideas popular in the community, building the best beaver-themed city-builder on the market.

Each of the 7 major updates that Timberborn received added substantial changes and features to the core gameplay loop, such as:

  • Building out the two beaver factions into vastly different organizations, altering their paths of progress ( including different food production chains, buildings, and architecture)
  • The introduction of 3D water physics, 3D terrain, and expanding vertical architecture
  • Official mod and Steam Workshop support for all players
  • The addition of badwater and badtides—a dangerous new season, like droughts
  • The inclusion of end-game goals, AKA wonders, complementing the game’s sandbox loop.
  • The addition of bots and broadening the available building roster across all categories, from workshops to decorations
  • Addition of faction-specific mass transportation systems: speedy ziplines for the nature-loving Folktails and cutting-edge Tubeway tech for the industrious Iron Teeth
  • Expansion from 7 to 16 built-in maps

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The 1.0 build of Timberborn is now available for public testing, and can be accessed via the game’s Experimental branch on Steam. This build will continue receiving regular updates and tweaks ahead of the full 1.0 release on March 5th. For more information and to stay up to date with Timberborn developer Mechanistry, visit their website, X (Twitter), YouTube, and check out the game’s official Steam page.

About Mechanistry

Scattered across Poland, Mechanistry is an independent studio developing its debut title, a beaver city-building game Timberborn. The game had a successful Early Access launch on September 15, 2021, selling over 1 million copies in two years, and maintaining an overwhelmingly positive rating on Steam.

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