From Press Release:
MicroProse is pleased to announce that the Archrebel Tactics demo is now available on Steam, offering an extensive introduction to its retro-inspired, turn-based tactical combat.
Inspired by Rebelstar, Laser Squad, and the original X-COM, Archrebel Tactics puts careful squad management and creative problem-solving at the heart of every encounter. Action points, equipment, morale, and stamina all matter, while environmental destruction adds another tactical layer, particularly in outdoor battles.
Built specifically for the demo, its exclusive standalone mission features its own story and lore, a complete beginning and ending, and a final scoring system that rewards players for refining their approach.
Players can explore:
- Ten human character classes and four starting loadouts, offering different ways to build a squad and tackle the mission.
- Deep tactical combat, balancing positioning, inventory, morale, stamina, and action points.
- Tactical destruction and controllable droids, with destructible trees, plants, and certain rocks outdoors, plus doors that can be destroyed inside bases.
- Extensive replayability, with alternative approaches and a scoring system to test tactical mastery.
This is a substantial first deployment for commanders who enjoy learning a game’s systems and making every decision count.
Download the free demo and wishlist Archrebel Tactics on Steam.
MicroProse, founded in 1982, is a world-famous simulation software company known for developing groundbreaking, classics and cult titles like, the Falcon, F15 Strike Eagle, Silent Service, Gunship, Grand Prix, Civilization, B-17 The Mighty Eighth, and X-COM series and many more simulation products that sold millions of copies each at retail.
Today, MicroProse is not only remaking select classics from its past but also paving the road to next-generation, state of the art games that will create the memories and experiences of the demanding new generations of gamers.
My name is Fernando Pereira, known as Ularis Bader in the online gamedev community, and I’ve been coding professionally since 2004, although my coding journey began back in 1989. I’ve always enjoyed creating all sorts of art using computers; above all, I love board and video games. That passion has led me to explore many artistic fields, including drawing, pixel art, sound design, composing, and writing.
Archrebel is the culmination of the skills and knowledge I’ve gained over the past decades. It is my third complete redesign of a turn-based game, heavily inspired by Julian Gollop’s early work, Rebelstar—a journey that began in 2010 and one I’ve dreamed about since the 1980s, when I first played Rebelstar in a ZX Spectrum.



