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Jan 30, 2025

Extraction horror shooter Level Zero: Extraction releases 1.0 version introducing a new map, game mode, guns, and more

From Press Release:

WHAT’S NEW IN v1.0

🌌 New map: Space Station

A big three-layered map with loot & events ↓

⛰️ We revamped the Caves of Turion map as a “battle royale-like” experience

Here’s a list of changes:

  • The main elevator can only extract three Mercs; as the session approaches its end, the elevator can’t be called;
  • Two additional solo exits that are one-time only;
  • Better loot;
  • A ring of erosion starts moving toward the central elevator 10 minutes into the session.

💼 A “Mercs Only” mode

This is a separate optional mode for Mercs only. It offers a more forgiving experience without Alien Monsters, but the loot is of a slightly lower tier.


OTHER CHANGES:

  • Final screen UI rework:
    • Causes of death;
    • Names of all the people in the lobby with more details about what happened to them during the session;
    • An option to add friends.
  • New skin attribution system: Skins are now obtainable through achievement-style goals and are never reset after completion.
  • New Alien Monster feature: Cocoons. When playing as an Alien, wrap a dead Merc in a cocoon; if it stays intact until the end of the session, you get a share of the loot that the Merc was carrying.
  • Revised economy with faster progression
  • Steam Friends through in-game UI. You can add other players as friends during a session—a pop-up will appear above them.
  • Matchmaking update: Locked regions. If you choose a region, you will only look for games in that region.
  • Various UI & UX Improvements
  • New weapon: Sniper rifle

  • New grenades: Gas, UV Flashbang

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❗ SERVER WIPE ❗

Note: The progress, including your stash, trader reputation, and Merc/Alien Monster levels, has been reset. Unique cosmetic skins remain in your inventory.

The skin acquisition system has been changed to provide permanent gains upon completing a challenge. This means that any skins earned will not be affected by wipes from now on, and will remain in your inventory.

Read the full patch notes on Steam.

What’s different in 1.0 compared to the early access version?

  • Most lights are now on by default. Alien Monsters now take damage from UV light—flashlights, glowsticks, and flares have been changed to UV;
  • Lots of new grenades & weapons as well as attachments for the guns, including optics;
  • Research Facility map size increased, added two new sectors—Medblock and Radiation Tests—that require access cards to enter, printable on the map itself;
  • Mutation system for Alien Monsters: Aliens progress each session, gaining mutations that alter gameplay and add a new power layer;
  • Improved shooting, animations, item swap, and movement;
  • Contract system rework: Items are now shown on the holomap;
  • Leaderboard section: Filtering by kills, K/D, extractions, etc.
  • Rebalanced economy after a series of iterations;

The game is 35% off until February 9th.

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