From Press Release:
MONTRÉAL, Québec — October 15th, 2025 — Escape was the injury. Relapse was triage. Now… it’s time for the surgery. The Outlast Trials introduces the Invasion Experimental Therapy, which was announced today at IGN Fan Fest with a gruesome new trailer illustrating the new, PvP Invasion Mode. The centrepiece of the upcoming major update in Season 4, Invasion Mode will allow players to enter the Trials of their fellow Reagents, disguising themselves as Imposters and wielding brutally effective knives to sabotage and slay their opponents. Combining unique co-op strategy with close-quarters combat, the new Invasion mode heightens the suspense—and the violence—of The Outlast Trials on October 21st, just in time for Halloween.
You are not your brother’s keepers: you are your father’s children. And a father gains the trust of his children by trusting them himself. That’s why the ever-gracious Easterman has provided his beloved children with the tools they need to truly sympathize with one another: knives, security cameras, and disguises made of human flesh. After all, sometimes you have to hurt the ones you love to help them get better… and in the world of The Outlast Trials, harm and healing always go hand-in-hand.
Accessed via the Sleep Room Terminals, the new Invasion Mode allows players to join as either a Reagent or an Imposter. Only a limited number of Imposters can invade any given Trial, but while the others wait, they can be the eyes and ears of their murderous teammates. Each Imposter will get a chance to invade the Trial, as their peers succeed in their sabotage…or die trying.
Key Features of New PvP Invasion Mode:
- Become the Hunter — Stalk your prey from the shadows, utilizing stealth and subterfuge to sneak up on unsuspecting Reagents before going in for the kill.
- Surveil the Trials — Plan your route and attack strategy by carefully considering surveillance camera footage. Your fellow Imposters
- Don a Deadly Disguise — Dress yourself in the garb and skin of your targets to gain their trust. Then, when the moment’s right…
- Stab Them In the Back — Close-quarters combat is the only rule of engagement. Outwit your opponent with multiple blade strikes or a single, lethal stab attack. One slip up means certain death, ratcheting up the intensity in the high-pressure Trial arenas.
Other features included in the upcoming major update for The Outlast Trials include the Geister 2025 New Time-Limited Event and Time-Limited Catalog, two new MK-Challenges (Beguile the Children and Investigate the Minotaur), and the debut of the new In-Game Store. Stay tuned for more updates, and be sure to follow the ongoing dark mysteries of The Outlast Trials universe on Red Barrels’ Website, Instagram, Bluesky, X (Twitter), Discord, Twitch, YouTube, TikTok, and Facebook.
The Outlast Trials is the third installment in Red Barrels’ critically acclaimed psychological horror series. In 4-player co-op, complete escape room-style puzzles while avoiding the twisted victims of Murkoff’s experiments using a combination of stealth, speed, and teamwork. In a unique blend of survival horror and online escape room, The Outlast Trials challenges players with Aperture Science-style tests that Jigsaw himself would shudder at. Complete Trials, return to your cell, upgrade your therapies, and steel your nerves to face horrors beyond your imagination.
Set in 1959 at the height of the Cold War, human guinea pigs are involuntarily recruited to test advanced methods of mind control in their nightmare facility. Crush your morals and test your sanity on the path to rebirth as one of Murkoff’s Reagents while discovering the secret documents littered throughout the facility.
Red Barrels
Red Barrels is the studio behind the immersive indie horror series Outlast, a series that has terrified almost 45 million players worldwide. Based in Montréal, Red Barrel’s mission is to create unforgettable experiences that leave the player’s blood running cold. Red Barrels was founded by Philippe Morin (Prince of Persia: Sands of Time, Assassin’s Creed and Uncharted: Drake’s Fortune), David Chateauneuf (Lead level designer: Prince of Persia: Sands of Time, Assassin’s Creed and Splinter Cell: Conviction) and Hugo Dallaire (Art Director: Splinter Cell and Army of Two).