Cloudbreaker, an inventory management bullet heaven launching September 15th

From Press Release:

[Nova Scotia, Canada – August 5, 2026] — Cloudbreaker, the inventory management bullet heaven developed by Ballast Games, is officially launching on September 15th on Steam! After its successful demo debut in June Steam Next Fest, the two-person team at Ballast Games has been tirelessly implementing user feedback and working toward Cloudbreaker’s launch.

In Cloudbreaker, your ship is your weapon. Your mission? To delve beneath the clouds and secure a Bloil Crystal to secure Haven’s survival against the Biotes, the lingering biotech experiments of past civilizations. Cut through hordes of Biotes, upgrade your ship through an inventory management puzzle system, and create powerful synergies as you strategically place new engine parts.

About Cloudbreaker

  • Explore & Survive – Descend through a dangerous sky-world filled with ruins, resources, and waves of enemies as you push deeper into the clouds.
  • Engine Grid System – Upgrade your ship using an inventory management puzzle system where Engine Part placement determines your power and build.
  • Build Synergies – Combine unique Engine Parts and relics to create powerful interactions that evolve your strategy every run.
  • Unlockable Airships – Expand your fleet with ships that feature distinct Engine Grid layouts and abilities, supporting varied playstyles.
  • Deep Customization – Upgrade ships and weapons through dedicated upgrade trees to tailor each run to your preferred strategy.
  • Boss Battles – Take on bosses and mini-bosses that test your build and execution.
  • Full Controller Support – Play with Keyboard + Mouse or full Controller support.

Ready to begin breaking through the clouds to save Haven? Drop a wishlist to stay up-to-date, and join the growing community on the Cloudbreaker Discord.

Useful Links

Steam
Website
Bluesky
YouTube
Discord
TikTok

About Ballast Games

Ballast Games is a two-person studio from Nova Scotia, Canada. They are setting out to hand craft concise, aesthetically considered games.

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