ShipShaper, the creative shipbuilding sandbox sails into Steam Early Access today

From Press Release:

Watford, UK – September 2nd, 2026: Indie publisher Wired Productions and BAFTA-nominated solo developer Tomas Sala says AHOY as ShipShaper launches today into Steam Early Access. The creative shipbuilding sandbox invites players to build, shape and sail extraordinary vessels across the waters of the Great Ursee.

The launch celebrates the next chapter in Wired Productions and Tomas Sala’s long-standing partnership, following the The Falconeer and Bulwark: Falconeer Chronicles, with the pair recently signing a new seven-year publishing agreement.

The deal gives Tomas the freedom to keep exploring the Falconeer universe, alongside whatever weird, wonderful and unexpected ideas come next. Wired will be right there with him for the journey.

ShipShaper is built around one beautifully simple idea: designing ships should feel good. At the helm, Tomas Sala is doing what he does best: taking a deeply personal creative obsession and turning it into an invitation for everyone else to create something of their own.

There is no combat, management or prescribed way to build. No intimidating 3D tools, rigid grids or correct answers. Players simply pull, push, bend and shape forms into fishing vessels, tall ships, ironclads, submarines or glorious nautical creations no sensible shipyard would ever approve.

Once a vessel is ready to leave the shipyard, players can admire it bobbing on the horizon, place it inside a bottle or handcrafted diorama, export it into Bulwark: Falconeer Chronicles or take the complete 3D model into another creative project. Models can also be exported and prepared for 3D printing using external software, depending on the design and printing method.

ShipShaper’s free commercial licence allows developers, modders, makers and other creators to use their designs in personal and commercial projects. Models are already appearing in small independent games.

Early Access features include:

  • Free-form building
  • Sailing!
  • Responsive shaping
  • Expanding library of details and props, for example historical guns
  • Steam Workshop integration
  • Export FBX 3d files with a license to use how you see fit
  • Export to Bulwark: Falconeer Chronicles

“Sometimes we all imagine our own Fortress with our mind’s eye, I made a game for that already. I thought it was time we had a tool to imagine a Flagship to go with that.” said Tomas Sala, creator of ShipShaper. “I’ve been moving closer and closer to trying to reproduce the things I enjoy, that give me that natural high of creativity, making 3D ships is something that brings a lot of that together. Deconstructing my own process and tools and distilling them into something that’s enjoyable in an explorative and creative way, but with sails and naval artillery tacked on.”

Leo Zullo, Co-Founder and Managing Director at Wired Productions, said:
ShipShaper is Tomas at his best: creative, unpredictable and unlike anything else out there. Early Access puts it where it belongs: in players’ hands, letting them build, experiment and help shape what comes next. We’ve backed Tomas since The Falconeer, and we’re not stopping anytime soon. Today, though, it’s simple: ShipShaper is out. Go build something brilliant.”

ShipShaper is out now in Early Access on Steam for $8.99, with a 10% launch discount available for a limited time.

Build it. Shape it. Sail it.

About Wired Productions 
Wired Productions is an independent video games publisher based in Watford, UK. For 18 years, Wired has worked with creative souls around the world to bring bold, distinctive games to players in physical and digital formats. Its award-winning catalogue includes Hotel Architect, Task Time, KARMA: The Dark World, Bulwark: Falconeer Chronicles and Martha Is Dead. Upcoming titles include Kumarn: The Wandering Spirit, MR. RECORDS, AGNI: Village of Calamity, When Sirens Fall Silent and BrokenLore: DON’T LIE.

Find @WiredP on YouTubeDiscord and Bluesky.

About Tomas Sala

BAFTA-nominated Tomas Sala is an independent game artist, designer and solo developer, as well as the co-founder of Little Chicken Game Company. He is the creator of the critically acclaimed The Falconeer and Bulwark: Falconeer Chronicles. Beginning his journey in games through modding, including the acclaimed Skyrim mod Moonpath to Elsweyr, Tomas developed his distinctive visual and creative style through projects including Rekt!, SXPD and TrackLab.

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