Mafia: The Old Country is a prequel that introduces us to the sun-drenched landscapes of 1900s Sicily, as opposed to the familiar urban jungles of America we’ve been used to. The series’ dedication to historical authenticity and its unflinching narrative grit is something that’s continued since the now 23-year old first game. This is a decidedly slower paced story that doesn’t always pay off, and often goes in predictable directions, it still manages to have well-earned payoffs. After riding horseback through dusty vineyards and tense shootouts in dimly lit catacombs, Mafia: The Old Country is a compelling, if occasionally flawed, return to form.
Puzzle games are among my favorite genre, and Is This Seat Taken? finds itself in a unique position within it. Starting with a problem to solve, it then requires deduction to eliminate possible problems and the pieces start to come together. The game essentially has you playing an inverse “Guess Who?” as you know the players, you just need to know what position they will fill. The final element to the game is ensuring all needs are fulfilled and do not clash with others around them. Is This Seat Taken? is a quiet, cozy gem of a game that will occupy only half a dozen hours of your time, but is incredibly well spent.
Prior to release, the game was known as “Ghost Bike”, which was actually a more apt title than what we got with Wheel World. This is a game that goes at the pace that you set, but as you try to make your way to the finish, it gets gassed out. There’s a lot of missed opportunities with nearly every aspect of the game as none of them feels as fleshed out as they should be. Wheel World is a game that makes a great first impression, but doesn’t ever form a meaningful relationship.
It’s been a while since the “Hot Import Nights” banner has been attached to a game, with the latest being Cyber Clutch: Hot Import Nights which recently exited Steam Early Access thanks to new publisher Current Games. This is a cyberpunk vehicular combat game, and while it’s premise is full of promise, it’s almost immediately squanders its potential. There’s nothing offensively bad here, the game just doesn’t come together in the ways it should to feel like a complete experience. Really, Cyber Clutch: Hot Import Nights feels like rolling the car onto the track as it’s still being built, and that’s when the wheels fall off.
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