One of the first games I played in my Xbox Series X was “Ghost Recon Advanced Warfighter.” An odd choice, wouldn’t you think? Why would I buy a “next gen” console for a game that came out on the Xbox 360? You see, back then, the PC version of Advanced Warfighter was different from the console version. On PC it was “simulation” oriented whereas the console version was a third person shooter — a subgenre that went on to define the Xbox 360 / PS3 generation — which then would become saturated and “evolve” into open world multiplayer games with a heavy social aspect. I had never played the console version of it and it was a pleasant surprise. That was around 2022. Two years later I got the same feeling of being transported back to another time with “Space Marine 2”. If you heard or read somewhere that “Space Marine II” feels like an Xbox 360 era game, it is because it really does. Captain Titus’ journey started also on that console generation (and PC), but even then, it tried to differentiate itself from the crowd. Instead of focusing on cover shooting, like most games, it emphasized non stopping action. Kill Orkz to refill your health, mow down hundreds of units with a boltgun. It was one the rare occasions the Warhammer 40K universe g in so much detail in a video game. Now, 13 years later and with Saber at the helm, it’s like “Space Marine 2” kept in a time capsule all this time.
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