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Assassin’s Creed III Remastered Review

May 03, 2019

I’m one of the few that enjoy Assassin’s Creed III. I consider it one of my favorite Assassin’s Creed titles sans Origins / Odyssey. For a frame of reference, I disliked II and Brotherhood. So it was quite a pleasant surprise when I heard that Ubisoft had announced the Assassin’s Creed III Remaster, but does it live up to my memories of seven years ago? Does it fix issues that plagued the game initially?

Ubisoft will release Assassin’s Creed: The Americas Collection to Xbox 360 and PlayStation 3

Sep 08, 2014

Today, Ubisoft announced that Assassin’s Creed The Americas Collection for Xbox 360 games and entertainment system from Microsoft and PlayStation 3 computer entertainment system will be available on October 28, 2014 .

Assassin’s Creed III – The Tyranny of King Washington Episode 2: “The Betrayal” is Out Today

Mar 19, 2013

Today, Ubisoft  announces the launch of The Betrayal, the second episode in the three-part Assassin’s Creed III – The Tyranny of King Washington downloadable content series, on Microsoft’s Xbox 360 video game and entertainment system and Windows PCs. This episode will be available for PlayStation 3 computer entertainment system starting tomorrow, March 20.

[youtube=http://youtu.be/dMGDvyy1kyA]

The Betrayal continues the next chapter in hero Ratonhnhaké:ton’s war against the mad King George Washington, taking gamers to Boston to find an unlikely ally. Ratonhnhaké:ton will discover a new ability – the power of the eagle – which empowers him to quickly fly across short distances and hone in on enemies for precise and brutal assassinations.

The final episode of Assassin’s Creed III – The Tyranny of King Washington: The Redemption will release on April 23 for the Microsoft’s Xbox 360® video game and entertainment system and Windows PCs, and April 24 on PlayStation 3 computer entertainment system.

All episodes of the Tyranny of King Washington are available through the Assassin’s Creed III Season Pass, which is available for purchase for 2400 Microsoft Points on Xbox LIVE or $29.99 on the PlayStation Network and Windows PC. Season Pass provides access to all Assassin’s Creed III downloadable content packs.  Each episode of The Tyranny of King Washington will be available for purchase separately as a single DLC pack for 800 Microsoft points or $9.99.

Assassin’s Creed III The Tyranny of King Washington: The Infamy is Available Today

Feb 19, 2013

Today, Ubisoft announced the launch of The Infamy, the first episode in the three-part Assassin’s Creed III The Tyranny of King Washington downloadable content series for the Xbox 360 video game and entertainment system from Microsoft, PlayStation 3 computer entertainment system and Windows PC.

[youtube=http://youtu.be/MP-fem1XZdA]

Assassin’s Creed III: The Tyranny of King Washington DLC Episodes Release Dates

Feb 06, 2013

Today Ubisoft confirmed the release dates of all three upcoming episodes of Assassin’s Creed III The Tyranny of King Washington.

This all new single-player experience will let players discover an alternate history of the events following the American Revolution.

  • Episode 1: The Infamy will be available on Microsoft’s Xbox 360® video game and entertainment system and Windows PCs on February 19 and on PlayStation®3 computer entertainment system on February 20 as previously confirmed
  • Episode 2: The Betrayal will release on Microsoft’s Xbox 360® video game and entertainment system and Windows PCs on March 19 and on PlayStation®3 computer entertainment system on March 20
  • Episode 3 : The Redemption will be available on Microsoft’s Xbox 360® video game and entertainment system and Windows PCs on April 23 and on PlayStation®3 computer entertainment system on April 24

In the first episode of the Tyranny of King Washington series, our hero, Ratonhnhaké:ton, awakens from an unsettling dream to find that, despite his efforts to deliver justice in the newly-founded United States of America, a new king has been crowned – George Washington. The Infamy will take gamers through the beginning of the journey to dethrone King Washington.

The three upcoming episodes of the Tyranny of King Washington are available through the Assassin’s Creed III Season Pass, which is available for purchase for 2400 Microsoft Points on Xbox LIVE or $29.99 on the PlayStation® Network and Windows PC. Each episode of The Tyranny of King Washington will be available for purchase separately as a single DLC pack for 800 Microsoft points or $9.99.

All Assassin’s Creed III downloadable content packs will also be available on the Wii UTM through the Nintendo eShop.

The Tyranny of King Washington is about to begin in Assassin’s Creed III

Jan 24, 2013

The time draws closer to fight for justice against a revolutionary turned tyrant in Assassin’s Creed III newest adventure, the Tyranny of King Washington. The Infamy, the first episode of a three-part tale, will be available on Microsoft’s Xbox 360® video game and entertainment system, and Windows PCs on February 19 and on PlayStation®3 computer entertainment system on February 20.

In the first episode of the Tyranny of King Washington series, our hero, Ratonhnhaké:ton, awakens from an unsettling dream to find that, despite his efforts to deliver justice in the newly-founded United States of America, a new king has been crowned – George Washington. The Infamy will take gamers through the beginning of the journey to dethrone King Washington.

The three upcoming episodes of the Tyranny of King Washington are available through the Assassin’s Creed III Season Pass, which is available for purchase for 2400 Microsoft Points on Xbox LIVE or $29.99 on the PlayStation® Network and Windows PC. The first episode, The Tyranny of King Washington: The Infamy, can be purchased as a single DLC pack for 800 Microsoft points or $9.99.

Following The Infamy, The Tyranny of King Washington will continue in two additional content packs that let gamers experience an alternate history of the events following the American Revolution.

Assassin’s Creed III – Tyranny of George Washington VGA Trailer

Dec 10, 2012

Welcome to Assassin’s Creed III’s Tyranny of King Washington – a three-part DLC series exploring an alternate reality in which George Washington goes mad with unlimited power, foregoing Presidency to rule as tyrannical King. In this alternate world, Connor is and remains Ratonhnhaké:ton. Having never become an Assassin, he must endure new trials, acquiring the skills he’ll need to take down a possessed Washington and win freedom for his land once and for all.

[youtube=http://youtu.be/DGaoZlGT7UQ]

Ubisoft Announces The Hidden Secrets Pack for Assassin’s Creed III

Dec 04, 2012

Today, Ubisoft announces the first downloadable content pack Assassin’s Creed III, The Hidden Secrets, is now available for Season Pass holders for the Xbox 360® video game and entertainment system from Microsoft, PlayStation®3 computer entertainment system, and Windows PC. The Hidden Secrets Pack will be available for everyone else on December 11 via the Xbox LIVE® online entertainment network for Xbox 360, PlayStation®Network and for Windows PC. The Hidden Secrets Pack will release for the Wii U™ system from Nintendo at a later date.

The Hidden Secrets Pack for Assassin’s Creed III adds three extra missions – the Lost Mayan Ruins, the Ghost of War, and a Dangerous Secret – for an additional hour of gameplay, taking gamers from lost Mayan ruins to the high seas. Every successful mission is rewarded with in-game weapons. Gamers will also receive:

  • Two single-player costumes including the fabled Captain of the Aquila uniform and the traditional Colonial Assassin outfit
  • Two multiplayer characters including the fearsome Redcoat and the deadly Sharpshooter

 

[box_light]The Assassin’s Creed III Season Pass grants access to all five upcoming downloadable content packs including The Hidden Secrets to gamers owning the original game.  The Season Pass provides more than 25% savings versus purchasing the DLC separately. Assassin’s Creed III Season Pass is now available for purchase for 2400 Microsoft Points on Xbox LIVE or $29.99 on the PlayStation Network.

Future Assassin’s Creed III downloadable content will feature “The Tyranny of King Washington,” an all-new single-player campaign told through three episodic content packs that lets gamers experience an alternate history of the events following the American Revolution.[/box_light]

 

Assassin’s Creed III Screenshot Comparison: Xbox 360 vs PC

Dec 04, 2012

Assassin’s Creed III is a beautiful game, and clearly and expectedly the PC version is the best. But take a look at the screengrabs and compare for yourself. For sake of spoilers, i’m only including comparison screenshots from Sequence 1, Mission 2. Perhaps these in itself are spoilers. But it is so early in the game and late since the console release and even a few weeks from the PC release, I feel okay with it.

Most of the screenshots are identical down to the frame, but I found the 360 images are blown out and the textures aren’t all that detailed. In some shots, the 360 provides a better view where the PC is a bit darker in spots. I think these come down to the brightness settings, though. For all the visual splendor, I recommend the PC version of any Assassin’s Creed game as they are always superior and provide the best fidelity in graphics and audio. But in these shots, the Xbox 360 is no slouch either. I did not have a PlayStation 3 version of the game to play with, so that is the reason why there’s only a comparison as it is. In the future, I’d like to do console comparisons as there will be finer details to nitpick.

Sequence 1

“A Deadly Performance”

Assassin’s Creed III was Mildly Disappointing

Dec 03, 2012

We have an official review of Assassin’s Creed III, but I too wanted to share my thoughts in a more relaxed manner that wouldn’t be so much informative and my impressions of the game but rather the realization that the game failed to live up to my expectations. Now, by disappointing I don’t mean bad. I don’t hate or even strongly dislike Assassin’s Creed III, the bar was set too high to reach. How could it ever be a satisfying ending with the world at stake?

Over the course of five games, we’ve minimally played the adventures of one Desmond Miles. The unwilling assassin who, over time, became the man he needed to be. Desmond’s transformation from the whiny guy who was abducted, not knowing his fate to becoming a pivotal and instrumental person that would be the world’s destruction or its saving grace. There was one final, missing piece from it all, locked away in another ancestor: Connor, or more commonly misspelled and mispronounced: Ratonhnhaké:ton. Similarly to Assassin’s Creed II, Connor is inducted into the Assassin’s Brotherhood by revenge. Also, like the first Assassin’s Creed, there’s a stable of 9 people to be assassinated in order for there to be peace and the Templars eliminated. These similarities strike the character’s balance in which Connor only speaks when needed and hardly has the personality of Ezio Auditore da Firenze.

The game thankfully eschews the frustrations of tower defense and bomb building introduced in Revelations, but unfortunately replaces them with limited free running and a meaningless Homestead to build up. The free running system was tweaked because of the introduction of trees and running above your enemies, but it breaks when you try to use it on buildings or natural walls on the environment. I found myself in more follies than ever before, jumping to unintended directions, not grabbing hold of walls, taking cover on a chimney instead of climbing over or going around it. Blame the player or controller all you want, but the criminal here is the controls. They work against you in an attempt to make certain things easier, but it is actually harder. I strictly played main story missions and was able to beat the game handily without recruiting assassins (besides the story-related one) or improving the Homestead. I give kudos to the developers by not making it a requirement, but also shows that those elements are fluff, busy-work even. It’s still an amazing sight to call in assassins to do your dirty work, but it didn’t seem important or relevant to Connor’s interests to pursue.

The setting and atmosphere surrounding the turn of the 18th century is fantastic. For many of us who are American, an Assassin’s Creed game that takes place around the birth of our nation and a twist on the history books made each mission and story beat feel important and influential, even if Connor was conveniently placed at key moments in time. These events felt bigger than the Crusades or Renaissance, perhaps appealing to my interests or knowledge of the events.

Naval battles provide the most interesting departure in gameplay. There have been vehicle missions sprinkled throughout Ezio’s storyline when DaVinci was involved, but here we have a fully realized warship minigame that is hectic, thrilling, and distinct one battle from the next. How or why Connor is given his own ship is pure luck and a good example of his mixed heritage, despite his father’s lack of sea legs. It’s a conflicting element we ignore because of the quality of these optional adventures. It’s a damn shame this gameplay didn’t make its way to the Multiplayer component.

Combat is the best it’s ever been, but follows in the shadow of Batman: Arkham City but doesn’t get close enough to perfect it. I found myself mostly using the tomahawk for battle and assassinations. The hidden blade still had its usefulness but the tomahawk just looks so damn good in action. Did anyone buy two-handed weapons? I didn’t, as it didn’t fit Connor’s heritage. Those weapons are slow and heavy. Connor is a nimble warrior, able to use any weapon to deliver a killing blow to anyone and chaining kills can be pure bliss, when it goes right.

SPOILER COUNTRY

How about those chase and eavesdrop mission, huh? The eavesdropping ones were certainly frustrating without checkpoints. The chase missions however, are a different breed. They were mostly okay until you had to give chase to Charles Lee as the final mission in the game. The path in which to chase Lee is obscured and not detailed. Only when I had been inside the burning ship had I gotten confused, a place that you can climb where there isn’t fire isn’t the path to take and results in a desync. It turns out that you must wait for a wall to crumble before going through it and then outside to chase him. I’ve seen nothing but trouble from friends on Facebook and Twitter experiencing the same issue and getting upset to the point of stopping – literally minutes from the end of the game! It’s amazing these issues might have been overlooked in QA. There was a patch that supposedly addressed it, but seems to barely be effective still.

Assassins’s Creed III is unsatisfying in narrative. December 21st, 2012 has fast approached due to negligence of the humans as the ones who came before have left information to ensure people survive. Desmond is given a choice but we do not get to make one, and worst of all – he dies. At least, is what we’re led to believe. A character we barely get to spend time with sacrifices himself and potentially unleashes a dominant force upon the world, perhaps. Religious implications aside, if he is dead, he may rise from the dead to continue his adventures but you can’t help but be let down in the final cutscene. It doesn’t deserve a new one, but the way things were written, there was nothing better. A grim circumstance no doubt, but you can’t help but feel there could be something better. So now, if the story continues to Assassin’s Creed IV, it’ll be a next-gen title with possibly an entirely new protagonist or a newly-resurrected Desmond.

SEQUENCE COMPLETE

My time on Xbox 360 and PC with Assassin’s Creed III was infuriating at times, yes. But I still couldn’t help but enjoy the fluid combat, gorgeous visuals, and great voice acting. There’s plenty of side-missions, things to collect, forts to conquer, and seas to chart. But in the end, it gives the game variety that builds up your completion percentage. I will say that playing out altered American history is none-the-less enjoyable. You’ll get plenty of value for your wallet, but the conclusion the five-game arc comes up a bit short and is why it’ll be mildly disappointing to long-time fans.

Assassin’s Creed III – Launch Trailer

Oct 29, 2012

The time is now at hand! Launch day is tomorrow! Check out the official Assassin’s Creed III Launch Trailer and go deep into the untold history that didn’t only create a new nation, but a new Master Assassin. Experience the hidden truth behind one of history’s most influential wars – the American Revolution – and become a part of the legendary Brotherhood, yourself. Only in Assassin’s Creed III. Ignite the Revolution!

[youtube=http://youtu.be/Vl4AXlvfNFg]

ASTRO Gaming Supports The Revolution with Assassin’s Creed III with Exclusive Speaker Tags

Oct 22, 2012

ASTRO Gaming, a division of Skullcandy, and creators of premium video gaming equipment for professional gamers, has announced that the studio is supporting the upcoming launch of Ubisoft’s Assassin’s Creed III on October 30 with six sets of exclusively designed  speakers tags for its award-winning ASTRO A30 and A40 Audio Systems.  Developed with direct input from Ubisoft, the ASTRO Gaming Assassin’s Creed III speaker tags will feature artwork pulled directly from the game to ensure an authentic and iconic representation of the latest entry in the Assassin’s Creed universe.

“ASTRO Gaming has entirely reinvented what gamers today can expect from a modern gaming headset.  Whether it’s our mobile-fluent and street-savvy ASTRO A30 or our professional grade, audiophile quality ASTRO A40, our headsets and speaker tags deliver unsurpassed audio fidelity, vocal clarity and customizable style,” said Brett Lovelady, Founder of ASTRO Gaming.  “In the same way, Ubisoft has completely redefined action gaming with the Assassin’s Creed franchise.  And, we’re thrilled to be able to offer our fans an opportunity to deck out their cans and show their support for one of the most exciting releases of the year – Assassin’s Creed III.”

ASTRO Gaming speaker tags provide customers with an opportunity to truly personalize their listening experience with magnetically interchangeable custom-made art designed specifically for the studio’s award-winning A30 and A40 headsets.  ASTRO headset owners can create their own speaker tags using the ASTRO Customizer or choose from dozens of pre-existing and highly stylish tags, including several eye-catching series by Upper Playground, iam8bit, Penny Arcade and more.

[box_light]ASTRO Gaming Assassin’s Creed III speaker tags are available now directly through the company website at www.astrogaming.com – three sets for the ASTRO A30 for $19.99 each and three sets for the ASTRO A40 at $24.99 each.  Bundles including the ASTRO A30 and A40 Audio Systems and the Assassin’s Creed III speaker tags are also available for $209.99 and $259.99, respectively. [/box_light]

Assassin’s Creed III – Multiplayer Trailer

Oct 16, 2012

In this Assassin’s Creed III Multiplayer Trailer, get a deeper look into the unique locales, characters, abilities, perks and modes – ranging from classic approaches such as Deathmatch to co-op and team-based modes like Wolf Pack and Domination – that make this the most compelling online experience for the series.

[youtube=http://youtu.be/wlym8_5FgPI]