It’s been a very long time since I played the original Odin Sphere. As one of the later PS2 games I had a chance to get my hands on, it was my first experience with Vanillaware and it would create a fan out of me from there on out. It featured a huge cast of characters to play as, a world in disaster, and a colorful treasure of visuals and combat. It had some issues, but it was extremely memorable and top tier title back on the PS2. A shame that it was only ever on one system, but now we have a PS4 and Vita remaster that offers refinements for both old players and new.
The Deadly Tower of Monsters answers the question you all didn’t know you wanted answered, “what if you could play though a movie with director’s commentary in real time?” Well, ACE Team has made that possible with The Deadly Tower of Monsters, a game set around a low budget 50s sci-fi film. Thankfully, unlike most campy low budget films, The Deadly Tower of Monsters is quite good.
Strategy, turned based RPGs have not been the role playing preference for me growing up. I enjoyed games in the genre that allowed exploration and fighting. SRPGS usually required more flow with building characters and fighting strategies and it was something I felt overwhelmed with. Fast forward to years later and I couldn’t be happier with them. Now seeing as this is the final game release by Imageepoch, I had to give it a whirl and it’s thankfully a great, albeit familiar RPG to end on a high note.
When a new roleplaying games comes out, if it has a certain style or charm to it from a visual standpoint, that is usually enough to get me to play it. Roleplaying games encompass a huge part of my childhood and always bring back fond memories, along with new ones created. The Legend of Legacy has solid art design and a fantastic looking world, but these things along don’t always make a game great.