Longtime followers of Hideo Kojima’s work know that his games have a reputation for being multifaceted journeys that are as frequently confounding as they are astounding. We go along for each new ride fully aware that we are setting ourselves up for amazement and moments of frustration, and that the experience is often about accepting and even inviting both extreme ends of this spectrum, and everything in between.
Death Stranding is Kojima’s first foray into something truly new in well over a decade (not counting the ill-fated but well-loved P.T.), and the question that has largely been hanging over the release of this game is “Can it stand apart from Kojima’s legacy?” Or, more pointedly, “Can Death Stranding escape the shadow of Metal Gear?” Given that Death Stranding originally released on consoles in 2019 and there has been plenty of time for players to evaluate these questions and come to their own conclusions, I won’t spend overly much time on this particular point, except to say this: Death Stranding‘s parallels to and influences from the Metal Gear series are inevitable.
I’ve had a love affair with the Metal Gear Solid series ever since I first played Metal Gear Solid close to 15 years ago. It was one of the few console games of that era that really showed that depth of story telling that I was used to from PC gaming for many years. I grew a little disillusioned with the series with the infamous bait-and-switch in Metal Gear Solid 2, but fell in love again with the back-to-basics Metal Gear Solid 3, and have been enjoying every entry in the game ever since.
METAL GEAR SOLID V: GROUND ZEROES will launch Spring 2014 as a prologue to the events leading into METAL GEAR SOLID V: THE PHANTOM PAIN. This prologue brings all of the hallmarks of the renowned franchise in a concentrated story mode that guides players into the new gameplay mechanics against the backdrop of the expansive METAL GEAR SOLID universe.