In a world of constant hand-holding, where the next objective is always a glowing beacon on a mini-map and the path forward is a neon breadcrumb trail, a game like Hell is Us feels like a rebellious statement. Developed by Rogue Factor and published by NACON, this third-person action-adventure doesn’t just ask you to explore a devastated world; it demands that you inhabit it. It’s a game that asks you to pay attention, to remember, and to connect the dots yourself, and for the most part, it’s a wonderfully refreshing—if occasionally frustrating—experience. Hell is Us leans on its ambition and artistic vision to be a bold and compelling adventure that you’ll be thinking about it long after the credits roll.
On its head, Henry Halfhead is game with wacky physics interactions and funny moments. But once you spend more than a few minutes with it, you’ll find that it desires to explore the human condition. Part sandbox, part story, Henry Halfhead is all heart. Henry Halfhead is a fun and lighthearted in its execution of the story it wants to tell, but if you listen close, you’ll find a game that has emotional weight.
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