Warner Bros. Interactive Entertainment and DC Entertainment today announced the release of Batman™: Arkham VR, the very first virtual reality experience that allows fans to become Batman, as well as explore Gotham City and Wayne Manor like never before. Developed by Rocksteady Studios, creators of the critically acclaimed Batman™: Arkham trilogy,Batman: Arkham VR is based on DC’s core Batman license and is available exclusively on PlayStation®VR for the suggested retail price of $19.99/€19.99/£15.99.
Warner Bros. Interactive Entertainment today announced that Batman: Arkham Knight for PC is now available for purchase. Re-released in conjunction with the latest PC update, Batman: Arkham Knight for PC now offers downloadable content (DLC) parity with the console versions of the game (with the exception of platform exclusives). PC players now have access to Photo Mode, Big Head Mode, Original Arkham Batman Skin and more.
Today Warner Bros. Interactive Entertainment and Rocksteady Studios confirmed all remaining downloadable content and updates for Batman: Arkham Knight.
Just released last week is the final DLC for the month September, GCPD Lockdown. It is an “Arkham Episode”, instead of an AR Challenge to the likes of the pre-order DLC for Harley Quinn Story Pack and Red Hood Story Pack, and the post-release DLC, Batgirl: A Matter of Family. This DLC is disappointingly short, and does little to further the story as it is it takes place after the ending of Batman: Arkham Knight. This is another case to do more, but ends up doing less.
September has brought a lot of DLC for Batman: Arkham Knight. There’s been a couple of Crime Fighter Challenge Packs, the original Arkham Asylum skin, and the next Batmobile pack from the 2008 Christopher Nolan film, “The Dark Knight”. While the 1989 Batmobile Movie Pack failed to be something more, the 2008 Tumbler Batmobile Pack follows suit with its predecessor, making it even more troubling for the direction of these Batmobile Pack DLCs.
Set before the events of Batman: Arkham Asylum, comes an adventure featuring Batgirl before her incident that left her paralyzed and forced to become Oracle. Batgirl: A Matter of Family takes place on a confined island that has Gotham City looming in the distance, not all that unlike Arkham Asylum. Though, what gadgets you start with in A Matter of Family, is what you end with. Lasting only an hour and some change, the short time spent playing as Batgirl goes by too quickly for it to be a meaningful add-on, and is a shame for being Batgirl’s debut in Rocksteady’s series.