Gliding airily between giant leaves and branches, catching an errant gust of wind to carry you across a chasm, and befriending gigantic grasshoppers are not the sort of experiences we ever get to enjoy, but in Stonefly this is just another Tuesday. Piloting a bulky but nimble mech of insect-like design, you navigate the fantastic setting of a gigantic forested world, as a normal-sized human in a very abnormal setting. The world around you is lush and beautiful, teeming with life and equal parts serene and threatening. There is a real sense of wonder as you make your way through the forest and discover new biomes, new creatures, new villages, and lost artifacts; these are the moments when Stonefly really sings. Once you start to dig into the combat and other game play systems, the game is noticeably less satisfying.
When I’m contorting my face, moving my mouse and body in ways that don’t look natural, then you know I’m playing Boomerang X. By undoing years of practice to not move while gaming, developer DANG! has something special here by getting me in motion like it’s a gaming commercial. This’ll be a game that attracts people by the visuals alone, speedrunning opportunities, or simply those who want to play something different. Boomerang X is all of these things, and more – it’s stylish, accessible, and wholly engrossing as you slip into a Zen-like state taking out creatures with extreme efficiency, without ever touching the ground.