Nearly ten years ago we were introduced to War, youngest of the Four Horsemen of the apocalypse, in the first release of the Darksiders franchise. Now in it’s fourth installment, Darksiders: Genesis, War returns alongside Strife for another mutation of the Darksiders formula, this time blending its light character action combat and exploration mechanics with aspects of ARPGs to create something that feels both familiar and fresh. It’s a clever approach to fleshing out more of the Darksiders back story, and continuing to experiment with the series’ format and mechanics, without necessarily having to go all-in on a full-fledged AAA release.
The moment I loaded Monster Jam: Steel Titans, I felt as if the developers were trying to reintroduce the Monster Jam concept to me. They plug you right into the Monster University mode and begin giving you tutorials on how to go about being a Monster Jam driver. It’s almost as if they knew I hadn’t played a Monster Truck game in over a decade, and I’ll say this, it was a nice return.