Torchlight II final reveals happening at PAX
We were given some amazing news regarding Torchlight II. Runic Games is at PAX in Seattle, and today (at this very moment) the website Torchlight2game.com is revealing both the price point for the game and the fourth character class. The only thing left for reveal is the actual date of release. Though, it is stated in several places that Torchlight II will release on PC in 2011.
Price Point: $19.99 for Torchlight II
In a surprising but welcome move, Torchlight II will be sold at the same price as Torchlight was when it launched. With the amount of time, effort, and changes made to Torchlight II – it’s anything but amazing at the price they are going to be selling it for:
“It’s always been our goal to provide exceptional value for the price,” says Max Schaefer, CEO of Runic Games. “Everyone who wants to play Torchlight II will be able to comfortably afford to do so, and they’ll be able to play with their friend online or via a LAN, or play single player offline, all with no further purchases.”
This the fourth and final character class, redone for Torchlight II from the basic three classes we controlled in Torchlight. The previously revealed classes are: The Outlander, The Engineer, and most recently The Berserker. Click the show button to read the full backstory of the Embermage: [peekaboo]
Torchlight II Playable Class: The Embermage
Ember is dangerous to the untrained hand—and deadly in mine.
At the forefront of the Empire’s colonization of Vilderan are the Embermages—highly-trained spellcasters renowned for their skill, dedication, and arcane power. No Imperial army is complete without these fierce warrior-wizards in the vanguard.
It is widely accepted in the Empire that Embermages are a special breed, held in awe and respect for the rigorous training they undergo, and the prowess they display. Selected in early adolescence by the Ember Council, Embermages undergo extensive arcane conditioning and mystical studies, accompanied by hours of physical drills and combat exercises each and every day. They learn to work in tandem with Vanquishers, and crush the Empire’s foes with both subtle grace and overwhelming might, as the situation demands. By the time Embermages are assigned to active duty, they are accomplished wizards, formidable soldiers, and insightful strategists.
As the name suggests, Embermages study the magical mineral known as Ember, through which process they gain a better understanding of thaumaturgic principles. But, unlike the Empire’s legion of Alchemists, Embermages do not actually draw energy from Ember itself; instead, they observe its properties, and, through meditation and experimentation, learn to recreate the effects of Ember in a wide range of magical applications. In addition to unleashing blasts of high-energy fire, ice, and electricity, an Embermage develops the means to magically interfere with the laws of time and space, moving themselves—or their enemies—across short distances in the blink of an eye.
This facility with applied magic defines the Embermage’s combat role: an offensive spellcaster capable of delivering focused, precise attacks at a considerable distance, or of shifting foes violently away with short-range teleportation—usually with physically wrenching results for the targets! In battle, the Embermage wields each aspect of the Ember like a duelist wielding a blade—switching from fire to ice to lightning and back again in the span of a few heartbeats—all while disappearing from their foe’s sight and reappearing in another, more advantageous position!
The Embermages’ combination of physical and magical discipline makes them superb ranged combatants: powerful, mobile, and versatile – and, most importantly, ingenious!