Torchlight 2 was a game that eluded me ever since launch on PC. I always wanted to play it, but due to various reasons, I just never got around to it. Now with a release on home consoles, I’m finally getting a chance to dive in and on the Switch version. I’m not sure Torchlight 2 was ever envisioned to have a portable version but I’m sure glad one exists.
It’s here! After lots of packaging, tweaking, and testing, they’re rolling out the new Torchlight editor – GUTS. In this action-packed update they have some important information on what exactly GUTS is and how it can work for you. You might want to bookmark this page for later.
Modding in Torchlight 2
Torchlight 2 now fully supports Steam Workshop. A new launcher synchronizes any mods you have subscribed to, and lets you customize their activation state and loading priority. In addition, when playing Internet games in the lobby, you will be able to filter modded games by mod combination, and with a single button click, subscribe to those mods. Torchlight 2 will then restart, synchronize them, and activate them before returning you to the game.
When playing modded games, you can view your mod history, any previously played mods, and the impact disabling mods may have on your character.
They’ve tried to make the process as seamless as possible, with a focus on allowing modded multiplayer games with a minimum of fuss.
GUTS is the in-house development tool, now fully integrated with Steam Workshop. You can publish directly to Steam Workshop when you compile your mod, making it available immediately for others to play.
They’ve also added a special tool to GUTS designed to convert pre-GUTS mods into the official mod format, with an eye toward making the transition much easier for our ambitious early modders.
New to modding? Here’s how to get started with GUTS – the Torchlight Editor wiki that we’ve been creating. You will definitely want to bookmark this resource! http://docs.runicgames.com/wiki/Getting_Started
New content for everyone
They’ve been working on lots of new content! Here is a taste of what awaits you …
Click here for the complete patch notes. http://forums.runicgames.com/viewtopic.php?f=2&t=54098
Runic Games, Inc. (“Runic Games”), a developer of PC and console game entertainment software in the United States, announced the official launch date of Torchlight II this morning at the kickoff of PAX Prime 2012.
So I got to sit down and play with Wonder Russell (Runic’s Community Manager) and talk with Max Schaefer about the game. The build was the beta version that was available in late May, so nothing new to see but I played a new class and heard musings from Wonder. This time there won’t be an infinite dungeon for the game as there was for Torchlight, in it’s place will be “New Game+” and no limit in using it. Though there is a level cap of 100.
I do have a release date to share with the world on Torchlight II, Wonder stated that it will come out “Orange” – I think she is messing with me.
Happening right now is Runic Games and thousands of players worldwide stress testing the servers for the upcoming summer release of Torchlight II, an action RPG sequel to the PC and Xbox Live Arcade smash, Torchlight. The reason we’re seeing a Network Beta, to aid the developers wrangle any and all issues with the netcode, addressing the complaints of the first game not including any local or online co-op. Runic heard those complaints and made it the primary focus. But what else is new?
Pretty much everything. They threw in everything but the kitchen sink. As mentioned above, the inclusion of multiplayer co-op is now present. You and up to five other people can drop into the world and work together, or go off on your own ventures in the same world. The network in my experience was easy to play on and I didn’t experience any lag. That may not be the case for everyone as people mix and match various internet types, which is the whole purpose of this Network Beta.
The game includes Act I of Torchlight II. I’m not sure how many total acts there are, but Runic Games is generous to allow you to play a large majority of the game to help them test out any networking bugs while you hack n’ slash and claim victory and loot. The overworld was something you never got to experience in Torchlight, and is now present here. You have the Etherian Ruins as a hub for vendors, trainers, etc and as a central waypoint location. From there you can leave through several exits that lead to diverse locations that have rain, snow, and other improved location weather effects.
As before, the game anytime you play it – whether you create a new game or join someone else’s, the worlds are randomly generated. New dungeon types starkly contrast from the previous area. All of which I think improve on the prior game ten-fold. Torchlight II is very promising in exploration and allowing you to experience something new all of the time. It’s highly unlikely you’d see the same path twice. In doing so, you’ll click on a wide variety of enemies that was lacking in the first game, ranging from the game’s enemies to feral animals that just don’t like you.
Torchlight II features an improved graphics engine, dynamic weather, and spectacular particle effects that are vibrant and a spectacle to behold. You’ll see the improved UI that makes it minimal when you don’t need it, but when you are using it, it is easy to understand and follow. Everything you’d expect is laid out before you, allowing you to customize your hotkeys and transfer items from your inventory to your pets and so on.
The most outstanding and wonderful feature of Torchlight was the pet system. You could have a cat, dog, or in retail versions of the game – a ferret to travel with you and defeat monsters. You could outfit them with armor and spells allowing them to heal you or spawn skeletons to aid in battle. What truly made the game, was that you could put your unwanted gear and items into the pet’s inventory and send him to town to sell it for you. Then would return minutes later with gold.
This time, there are more pets to choose from, I chose the Hawk (obviously). The pet system also got an upgrade, as you can send pet to shops with a shopping list for health and mana potions and other basic necessities like identify scrolls. That is, until you learn the Identify Spell. The pet will return with the gold from selling your items and bring you the items you requested.
Torchlight II features the same, great action you’d expect from the Action RPG genre. In the network beta, there was no import feature or anything that rewarded you for playing the first Torchlight, but perhaps that’s a feature that will make it into the final game. The musical score sets the tone wonderfully and gives you a whole Act to explore. The most depressing thing while playing Torchlight II Beta, was realizing that all my hard work and effort is going to be wiped away at the end of this network stress test. My engineer and pet hawk will be no more.
Runic Games, Inc., a specialized developer of PC and console game software in the United States, launched pre-orders today for their upcoming PC APRG title Torchlight II.
The highly-anticipated sequel is available for pre-order through two platforms, Steam, and Perfect World Entertainment, and retails for just $19.99 (£14.99, €18.99). Players who pre-order through Steam will receive an added bonus, a free download code for the original game, the award-winning Torchlight.
“As we put the finishing touches on Torchlight II, it made sense to start pre-orders after the great response we received at PAX-East,” said CEO Max Schaefer. “Fans have asked us for a pre-order, and we are planning an imminent network test, so the timing was perfect.”
In other news, Torchlight II’s “Friday Updates” are moving to Thursdays. Gamers can visit the official website at http://www.torchlight2game.com/ to see the latest Thursday Features, news updates, game play details, trailers and screenshots.
And of course you can visit the official Torchlight II page for more: http://www.torchlight2game.com/news/2012/04/26/torchlight-ii-available-for-pre-order/
We were given some amazing news regarding Torchlight II. Runic Games is at PAX in Seattle, and today (at this very moment) the website Torchlight2game.com is revealing both the price point for the game and the fourth character class. The only thing left for reveal is the actual date of release. Though, it is stated in several places that Torchlight II will release on PC in 2011.
Congratulations are in order, for probably one of my favorite developers today, Runic Games has announced that TORCHLIGHT has officially sold over one million units across all platforms (PC , Mac, and Xbox Live Arcade).
The announcement comes after closing a successful 4th of July holiday sale on Steam, which kicked-off a Deal of the Week promotion on Xbox. This sale also coincides with the simultaneous Xbox unlock of a new spell (spoiler: bees) by the Xbox community.
“We’re very excited to share Torchlight’s success with our fans and supporters. It’s been a great ride so far and we can’t wait to give everyone more of what they want in Torchlight II,” said President Travis Baldree. “It isn’t every day you sell a million games. We’re grateful to be here.”
Torchlight debuted in October 2009 for PC, and premiered on Xbox on March 9th 2011. Runic Games is currently developing the PC-based multi-player sequel, Torchlight II, which was nominated for six awards at E3 2011, including Best RPG and Best of E3.
It is Friday. We don’t always get the news directly from the source. But I’ve rounded up some interesting news bits for this week and collected them all here. Not sure if this will be a weekly thing or not, but here goes:
– Torchlight II: Monsters revealed and the game will be at E3 this June, right before launch
– SSX Deadly Descents renamed to just ‘SSX’ – Interview with Game Informer
– Mass Effect 3 cover for May issue of Game Informer
– New logo and mascot, help us name him (or her I suppose)!